8 years ago
Vet Clinic Ideas & Concerns
I wonder if there will be a way to keep people in the waiting room until it is their turn or if they will be wondering in and out of exam/surgery rooms? Perhaps a new way to lock doors? You can't lock...
"5782341b77vl;c-16111697" wrote:
Kinda sad - no receptionist at the front desk (only a ticket machine). Looks like Ms Lucy and Mrs Joyce are both jobless now :/
I also noticed no kennels in the back. There are times where a pet may have to be left overnight (like having surgery the next day). During this time, they're not allowed food or water, since they'll vomit during surgery. A surgery like a nurturing/spaying or retrieving something the dog ate out of the trash can from their stomach would call for a overnight stay at the clinic.
Sims are bringing in their pets to be "fixed" and leaving with them the same day - no NPO (fasting) required. I honestly thought that we'd get kennels or cages for pets that might have to stay over (even made a kennel room).
I guess since I actually worked at at vet clinic, I kinda had a realistic vision, which I guess was too much. I'll just need to re-work my floorplans, I guess.