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6 years ago
"Simmify;c-17245445" wrote:
The Sims has never been a hard game. It's just people who are determined to talk bad on sims 4. But it's not overly easy either.
Nobody talks bad on Sims 4 here. And nobody states that it must be a hard game. I'm just saying that alchemy in ROM is imbalanced comparing to TS3: Supernatural.
"SimTrippy;c-17245434" wrote:"Brinn;c-17245431" wrote:
In the Sims games, the most challengable thing for me is to reach some goals (like maxing a career, or completing an aspiration, or exploring something, or building relationships) while doing sim's everyday activities and fulfilling their needs. Of course, it takes much more time than just training for 24 hours, for example, using cheats to keep the sim nice and clean. But in the ROM magic system, there is such a cheat, and it's completely legal. It kills all the challenge of the sim's everyday routine. The club system from Get Together has the same "cheat", btw (at least it's easy to avoid the club perk). But if my sim is learning spellcasting and alchemy, all the powerful spells are welcome, I can't just ignore a "cheaty" potion. Besides, I'd like to have a potion (like the one in TS3) that helps me satisfy my sim's needs, I'd just want it to be less powerful and harder to create.
I'm not against the ability to fulfill all the need bars immediately, but I'd like it to be a reward for a really hard-to-complete achievement (like writing the Books of Life), and not for becoming a level 1 spellcaster.
Yes I totally see where you're coming from. Seems like the best thing they could do is give us the potion early on - but change the ingredients from one apple to, say, one apple and a certain rare kind of frog / plant / crystal. Something we can't buy everywhere.
I have to admit though that I'm glad it's not herbalism difficult - because I hate herbalism. It's such a neat skill, but having to go to GF and hoping to find whatever berry or frog I need has always annoyed me so much, I wouldn't ever do it. I wonder if that has something to do with the ingredients being somewhat "easy" to find and not limited to the realm, because I'm not the only one who has given that kind of feedback.
But still, I wouldn't mind them upping the requirements for that potion, or making our magical charge soar even quicker for spells like Copypasto, to really make spamming them useless as a tactic.
Yeah, the problem of herbalism is that almost every potion needs rare ingredients (bugs) that can be found only in GF. It would be OK if such insects were spread all over the world or if only the most potent herbalism potions required them... But now, if you are playing as a spellcaster-herbalist, the problem is solved: find an ingredient just once and CopyPasto it :smile:
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