Forum Discussion
7 years ago
What if they only allowed multitasking for active Sims that the user controlled? Would that make it weird?
Or after a certain number of loaded Sims, multitasking is turned off for all the Sims that are populated after. I think there could have been a way ... at the same time, I'm not a dev. I would have preferred to have both in the game. And if their mulitasking system doesn't allow open worlds or neighbourhoods, then perhaps there would have been a way to create a multitasking system that worked with open worlds or neighbourhoods.
I think it's probably too late now. And I understand ... I will code something and then 5-6 months later revisit it because I thought of an entirely new way of coding that specific thing. But sometimes because the initial way I coded was so amateur, changing it would be more trouble than it is worth. So maybe for TS5, they can start with a better foundation.
If TS5 is even going to be made ... they should learn from their mistakes. Open worlds/neighbourhoods is a natural progression in the franchise in my opinion. Yes, it means that the game is going to be more demanding. But our tech is only getting stronger and better with each passing moment.
The Sims was the first game - to my knowledge - that started the path of hardcore casual gamers. If TS4 pushed the limits of peoples rigs, I think people would respond to that. Of course I don't know how large that userbase is. But either way, I think people would play the game regardless of how demanding it is. If you had a lower end machine, you would play on the lowest settings. Look at games like PUBG ... highly intense resource hog, yet almost everyone plays on the lowest settings because they would rather have a satisfying experience in regards to gameplay instead of graphics. And the game doesn't look that horrible on low settings anyways. My 5 yr old PC was able to run it fine. Also TS3's open world was extremely demanding on systems if you had a lot of EP's. But apparently they did something right because a lot of people still loved the game and still played it. Plus modders were able to fix certain things like routing issues so that it ran more smoothly.
In my humble opinion, there was a way, they either just didn't chase it or they couldn't figure it out. Perhaps TS4 is providing the barebones for a great game once this generation of developers learns how to implement these systems more efficiently ... not saying that TS4 will ever reach its full potential, but I think they may be learning things that they could use to create a really awesome TS5. Who knows though.
Or after a certain number of loaded Sims, multitasking is turned off for all the Sims that are populated after. I think there could have been a way ... at the same time, I'm not a dev. I would have preferred to have both in the game. And if their mulitasking system doesn't allow open worlds or neighbourhoods, then perhaps there would have been a way to create a multitasking system that worked with open worlds or neighbourhoods.
I think it's probably too late now. And I understand ... I will code something and then 5-6 months later revisit it because I thought of an entirely new way of coding that specific thing. But sometimes because the initial way I coded was so amateur, changing it would be more trouble than it is worth. So maybe for TS5, they can start with a better foundation.
If TS5 is even going to be made ... they should learn from their mistakes. Open worlds/neighbourhoods is a natural progression in the franchise in my opinion. Yes, it means that the game is going to be more demanding. But our tech is only getting stronger and better with each passing moment.
The Sims was the first game - to my knowledge - that started the path of hardcore casual gamers. If TS4 pushed the limits of peoples rigs, I think people would respond to that. Of course I don't know how large that userbase is. But either way, I think people would play the game regardless of how demanding it is. If you had a lower end machine, you would play on the lowest settings. Look at games like PUBG ... highly intense resource hog, yet almost everyone plays on the lowest settings because they would rather have a satisfying experience in regards to gameplay instead of graphics. And the game doesn't look that horrible on low settings anyways. My 5 yr old PC was able to run it fine. Also TS3's open world was extremely demanding on systems if you had a lot of EP's. But apparently they did something right because a lot of people still loved the game and still played it. Plus modders were able to fix certain things like routing issues so that it ran more smoothly.
In my humble opinion, there was a way, they either just didn't chase it or they couldn't figure it out. Perhaps TS4 is providing the barebones for a great game once this generation of developers learns how to implement these systems more efficiently ... not saying that TS4 will ever reach its full potential, but I think they may be learning things that they could use to create a really awesome TS5. Who knows though.
About The Sims 4 General Discussion
Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.
33,215 PostsLatest Activity: 4 hours agoRelated Posts
Recent Discussions
- 58 minutes ago
- 3 hours ago
- 4 hours ago