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5 years ago
"AlexSimmerman;d-980980" wrote:
For me, the most important features what would make a good Sims game are:
- Depth of gameplay & consequences
- Memory system similar to TS2
- Unique, fleshed our gameplay for all ages
- Vast diversity & representation
- Open/ partially open world
- Optional, autonomous progression
- Storylines & Lore
- Good quality graphics
- Sims with personality (traits, aspirations, personality points, interests, attractions)
- Packs which are good value for money and have an adequate amount of content & gameplay
- Exciting, unique, unpredictable events and situations which direct the gameplay rather than the player always having to lead
Yes.
Yes.
Yes to everything.
"ChadSims2;c-17650978" wrote:
- World Creator
- Smart Sims with personalities traits that actually matter who act and react differently that will remember other Sims they hate like or love.
- Open neighborhood its long time our Sims see there neighbors outside having a bbq, going for a swim or getting in the car for work
- All life stages none being a bassinet
- Cars
- Ability to play as I want don't tell me I cant be a waiter in my restaurant
- Packs tied together such as if one expansion adds in swimmable body of water all worlds should gain this feature if water is there or if apartments are added in one world the option is there to create them in all of them
- Real community lot type not forced specific lots I should be able to have multiple business types on one lot I don't need robots that can only do set limited tasks correctly on a single business type
- Real social interactions like dancing together, kids playing together, cuddling in bed, riding jet skis together and riding bikes along side each other
- CAS that allows you to create the Sims you want with color wheel more variety with presets like ears and most importantly body hair for ignored male Sims
Also, yes to all of this.
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