Forum Discussion
- ck213Seasoned ScoutI spent this week adding mods in my game.
I wanted to hold off until the game was done and I can mod it in peace, but I can't stand it anymore.
I added mods to:
-Improve Whims
-Add Social Chemistry based on Traits and Skills
-Add Romantic Attraction (Wonderful Whims)
-Improve Sim and NPC Socials (Have some Personality Please)
-Remove the Environmental Moodlet
My game feels alive just from these mods.
I am playing University and just interacting with the dormies is so enjoyable now.
It makes me want to have my sims stay in contact with them after Uni and there will certainly be some pairings.
Sentiments are a nice add, but we need more.
I am enjoying the game so much now.
But in addition to that, I was thinking we could use a Fear emotion and an Envious trait
There should be times that sims and tense and times they are truly afraid, or maybe just make Tense the early stage of a Fear emotion and add more depth to it.
Envious sims get jealous of sims who have maxed skills and career levels that they themselves are struggling with. They get less Jealous the higher they are in the levels. They get triggered by socials related to careers or skills, or witnessing really skilled sims or sims wearing top level career outfits. There should also be an opposing trait for sims who are happy for sims who are striving. - Burglars like the previous games.
- littlesims3chickNew SpectatorColor wheel
Open world (but functional) I don’t want an empty open world. If the loading screens means we have more interactive lots with sims then I’m willing to accept not having an open world but the loading screens need to be faster.
The main thing this game lacks is depth and personality. The sims have no true wants or fears. They don’t remember anything. They’re always happy and they all act the same.
I miss the days when my sim’s child had the mean spirited trait and he would randomly argue with
His siblings and do mean things. I miss the burglars. I miss the consequences...there’s no elements of chance in this game either like lightning strikes and dogs destroying the furniture to the point where it becomes a pile of trash (sims 2). The sims 4 is so loose and easy. - @Emusimmer32
Thank you for suggestions but I play it on ps4 ? so mods are not possible (i think). - TS4 is missing challenges.
Challenges, related to careers
Challenges, related to friendships
Challenges, related to marriage
Challenges, related to conflicting personality types
Challenges, related to housing
Challenges, related to unpredictable, unexpected, and uncontrollable events
Challenges, related to simply staying alive because "It's rough out there on your own!" - OldeSimsFanNew TravelerWhat the others have said.
The thing I miss most and would like to see restored is for screenshots to be tied to the household, appear in the order taken regardless of the date-time group, and have decent space for captions - a line and a half doesn't cut it. I'm a writer, so I like telling stories, and instinctively try that when playing Sims. Problem is, that isn't possible in TS4. I try from time to time but always give up in frustration. This is one of the main reasons I still regularly play TS2 and find TS4 boring. It isn't a game to play and create with, it's an animated movie to watch. - dnoikNew SpectatorPersonality for non-played sims
- Personality, I really want my sims to behave the way I imagined. I liked the Direction Sims 4 was going in when they added sentiments, Creating certain bonds, and getting sentimental when that sim is near.
Now I would just like to get Particular with Sim's Favorite things
Favorites!
Favorite Food! I'm thinking this way for customizing your sim's food palette. This way they'll get certain mood buffs pending on the quality. and autominously make their favorite foods when they are Hungry. +Happy when favorite food is made well, +Sad when Favorite food is made bad, Of course Foodies are adventurous when it comes to new foods, and gluttons aren't picky.
- Fruity
- Spicy
- Sweet
- Savory
- Salty
- Sugary
- Vegan
- Meat
- Seafood
- Pastries
- Dairy
- Chocolate
Also, Favorite Hobbies, and breaking them into sub categories.
So when He's bored, or wants to go do something, he would autominously choose one of these things to do by default, instead of randomly picking up a new skill/hobby.
My Sim likes to, Play Soccer, Sketch, Write, Play Video Games: REFUGE, Listen to Music: R&B/Pop/Jazz/Classic/Baroque, Watch Shows: Fantasy, Action/Adventures, Romance,Comedy, Tradgedy Go on Adventures: Long Hikes & Travel.
Same with Aspirations.
I relaxed a lot with Aspirations, I didn't like that It was becoming a Driving focus to try to complete or focus on one aspiration at a time.
So maybe Like choosing/creating a List of Aspirations you want your sims to complete in their lifetime. that way No matter how your sim lives they'll complete their aspirations through their life. instead of switching off, or completing one and moving on to the next one. Sure you can make it into chapters, But often in real life I find Aspirations are intertwined, You build a house, Wealth, Love, Family, Creativity, while Going on adventures, and Learning new ways.
And Being able to Start as a Child even. More Child aspirations!
Why Can't children tap into Adult Aspirations?! Start with Animal Aspirations? Athletic? Creativity? Deviance? Family? Food? Fortune? Knowledge? Love? Nature? Popularity? I see no excuse why Children can't delve into those aspirations. - SthenastiaNew SpectatorMore playable lots for existing worlds, more swatches for B/B items, better townies, more traits, memories and long-term gameplay. More carieers will be also nice. I miss fashion desingers, models, architects, hairdresser, make-up artist, office employee, secretary, low-cost carieers for poorer Sims ect.
- Ulf-GunnelNew Spectator
(...)
I think it would really benefit them to split The Sims 4 into three different difficulty modes within the options:- Normal Mode (the way the game currently plays; no changes)
- Sandbox Mode (increased control over virtually everything in the game, absolutely zero unexpected/uncontrollable events)
- Life Simulation Mode (increased challenges, risks, and rewards, increased difficulty with socialization, Simoleons, careers, Sim livelihood, and LOTS of unexpected twists/turns along the way). Harder to cheat, cannot control lifespan, revamped reward store, fears, etc.
I loves this! Of course we need difficulty levels!I would play on Life simulation mode if I still could use cheats and controlling the lifespan (cause I don´t want my sims to die! :# ) - Normal Mode (the way the game currently plays; no changes)
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