Forum Discussion
5 years ago
"KaeChan2089;c-17531055" wrote:
Well..
It's okay..
But realizing that no matter WHAT you do, may it be recycling etc. HAS no impact on the eco footprint, and it is determined by build mode mostly (and I am NOT a builder, I hardly ever build houses.)...that disappointed me so much...
They missed the mark...
It's ok....just okay. Not great, not amazing...just.....okay.
Yeah, eco footprint being mostly determined by Build/Buy (and, so I hear, the Civil Designer career) was a mistake, IMO.
The Business career should make a VAST impact on Industrial.
The Conservationist should do the same for Green.
Every time a Politician takes a bribe, the Industrial footprint should go up, and every time you protest, the protest should influence the footprint one way or the other depending on the topic.
Eating meat should be Industrial (greenhouse gases caused by cattle grazing), going vegetarian/vegan should be Eco.
Go on lots of vacations? Those airplanes should pump up the Industrial rating every time you fly to Selvadorada.
Anway, I can't say I'm a huge fan of the pack. It looks good, I like the garbage everywhere and I appreciate the improvements made to Off-The-Grid (though I don't play OTG myself), but on the other hand, I don't see the point of NAPs (spend influence to gain influence? Why?) and the Eco Footprint stuff isn't enough (and when you make a world Industrial, the only thing that changes, is you get a brown, hazy sky and your Sims cough. Big deal!)
An Industrial world should shorten Sims' lifespans, make Heatwaves and Blizzards more frequent in Seasons (including in Spring and Fall, because of Climate Change), but make Sims in high-level careers earn lots more money.
A Green world should make lives longer, make Heatwaves and Blizzards rarer, but at the cost of less unchecked Capitalism, leading to slightly lower-paying jobs.
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