Forum Discussion
EnkiSchmidt
2 years agoHero
- Show me sims from different households mingling in the community spaces! I want that feature back so badly.
- Show if pets can prowl shared space.
- Show sims visit a residential rental - what can they see/access?
- What are the limits of building? For example can I move a fence around a pre-existing farm in Henford, call it a residential rental and assign it an owner? That would be neat.
- Can (and if so, how) I assign units land so that my sims can grow plants or keep chickens? I'm thinking a row of crofter families here.
- How many residental rentals can a single landlord own? Does the landlord need to purchase it or do we just assign one?
- How often come bills in again? The lease length info was not clear on this.
- Furnishing. Can we rent unfurnished? What happens to the star rating in this case? How does buying my own furniture affect star rating? Does my rent suddenly go up just because I bought my own sofa? Are tenants allowed to sell kitchen/bathroom fixtures? How about upgrading?
- Can I move in my tenants even if the requirements are not fulfilled? The tenant searcher thingie lists beds as requirement. When I play the landlord and rent to townies, that makes sense. But when I want my own sims to be the tenants, they want to bring their own beds, naturally. If I have to place an alibi bed, may I at least sell or destroy it when playing the tenant?
- If the landlord or the neighbors take an object, where does this object go? In Sims 2 burglars kept the stuff they took, so we had a chance to reclaim unique objects (I got the rare coin from the pirate ship stolen once and ever since I'm NOT a fan of burglars anymore).
- How does eviction work? Can I evict a tenant if they misbehaved in a way according to my lore, but not violated the tenant agreement?
- Will the system respect played sims status? Played sims should not move in or out on their own, evict sims or get evicted.
- To what extent can I add new rules and/or adjust fines?
- Show if pets can prowl shared space.
- Show sims visit a residential rental - what can they see/access?
- What are the limits of building? For example can I move a fence around a pre-existing farm in Henford, call it a residential rental and assign it an owner? That would be neat.
- Can (and if so, how) I assign units land so that my sims can grow plants or keep chickens? I'm thinking a row of crofter families here.
- How many residental rentals can a single landlord own? Does the landlord need to purchase it or do we just assign one?
- How often come bills in again? The lease length info was not clear on this.
- Furnishing. Can we rent unfurnished? What happens to the star rating in this case? How does buying my own furniture affect star rating? Does my rent suddenly go up just because I bought my own sofa? Are tenants allowed to sell kitchen/bathroom fixtures? How about upgrading?
- Can I move in my tenants even if the requirements are not fulfilled? The tenant searcher thingie lists beds as requirement. When I play the landlord and rent to townies, that makes sense. But when I want my own sims to be the tenants, they want to bring their own beds, naturally. If I have to place an alibi bed, may I at least sell or destroy it when playing the tenant?
- If the landlord or the neighbors take an object, where does this object go? In Sims 2 burglars kept the stuff they took, so we had a chance to reclaim unique objects (I got the rare coin from the pirate ship stolen once and ever since I'm NOT a fan of burglars anymore).
- How does eviction work? Can I evict a tenant if they misbehaved in a way according to my lore, but not violated the tenant agreement?
- Will the system respect played sims status? Played sims should not move in or out on their own, evict sims or get evicted.
- To what extent can I add new rules and/or adjust fines?
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