Forum Discussion
mightyspritesims
4 years agoLegend
I usually have a direction I'm going in with any particular family or save, but I need weirdness/randomness to keep things interesting.
I like having weird and random things happen to me that I didn't plan on. Neighborhood stories, emotional deaths, Murphy bed, you name it. I rarely intentionally create occults but I definitely jump on the boat and take the ride whenever something occult happens to happen, or needs to happen story-wise.
Sometimes even things that are clearly glitches/bugs end up becoming important story-wise.
I like using random rolling systems for traits, aspirations, gender identity, sexual orientation, and glasses, where the traits and glasses are affected by heredity and the other things not. Traits and aspirations give me a small set of randomly generated options and then I choose from there.
I absolutely love the wacky variety of random townies in the world.
I get bored when things are too much the same for too long. Relatedly, I usually play on normal lifespan, except one save with a challenge where it has to be on short.
I like having weird and random things happen to me that I didn't plan on. Neighborhood stories, emotional deaths, Murphy bed, you name it. I rarely intentionally create occults but I definitely jump on the boat and take the ride whenever something occult happens to happen, or needs to happen story-wise.
Sometimes even things that are clearly glitches/bugs end up becoming important story-wise.
I like using random rolling systems for traits, aspirations, gender identity, sexual orientation, and glasses, where the traits and glasses are affected by heredity and the other things not. Traits and aspirations give me a small set of randomly generated options and then I choose from there.
I absolutely love the wacky variety of random townies in the world.
I get bored when things are too much the same for too long. Relatedly, I usually play on normal lifespan, except one save with a challenge where it has to be on short.
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