"CK213;c-17976715" wrote:
I don't believe TS5 needs to be a dramatic shift towards realism.
Your pics look awesome and your style is almost exactly how I mod my game. I don't want to feel like I'm playing in a movie with super uber realistic textures and skin details where I can see the facial pores, but I definitely want to move away from the fisher price dollhouse aesthetics of TS4. That was something that has taken me a very long time to get past.
And, I totally agree about the thick and chunky furniture, window frames, doors, the "smeary" blurred textures (like what is up with that grass!) Just because something is
low poly doesn't mean it has to be exaggeratedly huge and oversized. With the exception of "round" objects (which none of the games had true roundness of their meshes, because anything that is round is higher in polygons) a more stylish, less chunky and clunky mesh has the exact same amount of polygons as it's counterpart.
I also hope that when they are creating meshes for TS5 they actually have RL appropriate size and scale of the objects. I've never ever understood the reasoning behind these ginormous end tables and coffee tables. For example, if I am creating a living room set, I always drag in a sofa into blender so I can match up the height/size of my end tables, coffee tables, and lamps to that sofa just so that they match the size compared to the sofa in a realistic manner.
And, I for sure, 1000% need real eyelashes and eyebrows! I'm so over this "Sharpie drawn on" look of TS4!