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EnkiSchmidt
10 months agoHero
Since my main save started out as a giant Detroit: Become Human fanfic, I use real world regions (Detroit, naturally) with a few fictional places added for flavour.
In the rare case I cannot fit a save into my Detroitverse, I'm partial towards using "SimNation" or "Simslandia", depending on whether I imagine my world more US-like or more like Germany.
In the rare case I cannot fit a save into my Detroitverse, I'm partial towards using "SimNation" or "Simslandia", depending on whether I imagine my world more US-like or more like Germany.
Spoiler
The center of my story are Detroit/Michigan/USA and Windsor/Ontario/Canada. Both cities share the same department for paranormal investigations and Detroit also has a space port capable of connecting to Sixam.
Everything that looks urban enough is Detroit, everything else the suburbs and countryside. I sometimes use real world neighborhood and steet names when captioning my screenshots, but it's not a strict 1:1 representation.
Mt. Komorebi's snowy region is Alpine Valley (Michigan), the snow free neighborhood represent the fictional town Senbamachi/Japan. This is where the most prestigious academy for paranormal activites is situated.
Depending on what university my sims attend, neighborhoods or single lots can get defined as Cambridge (MIT) or Maine (Boudoin college), but that is a temporary thing.
Sulani and Selvadorada are the same country, with Selvadorada being the main island. It's situated close to Hawaii. Sulani/Selvadoradastarted out as an isolationist nation consisting of two cultures, one of which dated back to the old Omiscans, the other to Polynesian explorers. It went through some political trouble that still isn't fully resolved.
Oasis Springs is called exactly that. It's a new country that broke off Egypt when magic re-awakened and has the world's most secure prison for occults (my sims can testify how hard it is to escape). Originally Oasis Springs was dominated by the vampire conspiracy, but they are losing ground.
At one point Sixam was also Mars, as there's a whole lot of repurposing lots going on in my game.
The part of Sixam we are able to visit is the Kroy Wen national park. The official first contact between Earth and Sixam took place here - my diplomat cut a fruit of a rare plant and with that REALLY had the government's attention.
Sixam itself is ruled by noble houses, whose influence spheres are all over the place. It's not unusual for a house to have several not connected territories. Cities may have districts keyed to specific houses, but can also be mixed. Unfortunately I can't play with this system for lack of ingame space, so everything important tends to happen in the national park.
The Magic Realm is a space station that's purpose is to stabilize Earth's magic cycle. It got constructed by a team of my played sims.
The center of my story are Detroit/Michigan/USA and Windsor/Ontario/Canada. Both cities share the same department for paranormal investigations and Detroit also has a space port capable of connecting to Sixam.
Everything that looks urban enough is Detroit, everything else the suburbs and countryside. I sometimes use real world neighborhood and steet names when captioning my screenshots, but it's not a strict 1:1 representation.
Mt. Komorebi's snowy region is Alpine Valley (Michigan), the snow free neighborhood represent the fictional town Senbamachi/Japan. This is where the most prestigious academy for paranormal activites is situated.
Depending on what university my sims attend, neighborhoods or single lots can get defined as Cambridge (MIT) or Maine (Boudoin college), but that is a temporary thing.
Sulani and Selvadorada are the same country, with Selvadorada being the main island. It's situated close to Hawaii. Sulani/Selvadoradastarted out as an isolationist nation consisting of two cultures, one of which dated back to the old Omiscans, the other to Polynesian explorers. It went through some political trouble that still isn't fully resolved.
Oasis Springs is called exactly that. It's a new country that broke off Egypt when magic re-awakened and has the world's most secure prison for occults (my sims can testify how hard it is to escape). Originally Oasis Springs was dominated by the vampire conspiracy, but they are losing ground.
At one point Sixam was also Mars, as there's a whole lot of repurposing lots going on in my game.
The part of Sixam we are able to visit is the Kroy Wen national park. The official first contact between Earth and Sixam took place here - my diplomat cut a fruit of a rare plant and with that REALLY had the government's attention.
Sixam itself is ruled by noble houses, whose influence spheres are all over the place. It's not unusual for a house to have several not connected territories. Cities may have districts keyed to specific houses, but can also be mixed. Unfortunately I can't play with this system for lack of ingame space, so everything important tends to happen in the national park.
The Magic Realm is a space station that's purpose is to stabilize Earth's magic cycle. It got constructed by a team of my played sims.
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