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- I hope we get in ROM, a basic magic system available to several occult’s with some specifications for the individual. So, witches, fairies, genies, etc.
"Gordy;c-17134979" wrote:
Imaginary friends
I forgot they existed. I absolutely hated them in TS3 :worried:"Savage_Patch_Kidd;c-17136165" wrote:
"Gordy;c-17134979" wrote:
Imaginary friends
I forgot they existed. I absolutely hated them in TS3 :worried:
I loved imaginary friends but also I don't want them in magic pack because there is so many things to put in magic pack and those are not even in top 10 priority magically speaking they could come in any pack really even a stuffpack- Witches are priority
but also if there was fairies too
I'd love if I could make sort of witch fairy mix
like you'd have one lifestate that can choose from perks what type of magic they can do
and it would include fairy things and witch things in it
because I never knew which one to choose in previous games :neutral:
top thing is tho id want the spells to be more creative I want none of that mood fiddling
I just want actual spells like turning sims into frogs or statues or giving them weird curses or whatever
also would really really really love dragons but I've come to think they probably should have their own gp
because I don't want things to get half baked and there is so much to put in magic pack - All we can get, but witches/wizards next. I love playing all the supernaturals. They bring my game to life better than just plain old human sims. So the bigger the variety the better I love the way my game goes. I cannot think of any occult I would not want to have - although Zombies would be the ones I would have least of in my game - they are outright annoying - but yeah all the occult's eventually would make me a happy simmer.
- Werewolves, primarily for the body hair! Also because they're my fave Life State!
- I hope for Werewolves eventually but not with this pack. I just want Withes for this one
- Vampire, witches, and werewolves have always been my must haves because I'm not creative enough to envision a story with less popular occults. ?♀️
So I'd be thrilled if ROM was focused entirely on fleshing out witches, and maybe werewolves in some other pack down the line. - The only must have is wizards and witches, but here are some ideas:
1 Classic Green Witch. You know, like the wicked witch of the west. This would be a separate occult from normal looking spellcasting Sims.
2 Dog and Cat Shapeshifters as opposed to lycanthropes. Normal looking sims who can take the form of the household pet. They would have 3 forms. Normal, Hybrid, and Animal form. The Hybrid form would have the same ears tail and furry hide as their animal form but stand more erect. Half Shapeshifters can possibly have only Normal and Hybrid form.
3 Lycanthropes. Not just werewolves, but also weretigers, werebears, etc. Although, I would be happy with only werewolves.
4 Changelings. These mischievous elfin-like creatures kidnap baby and toddler (older Sims could be possible) Sims and switch them with one of their own kind. They appear like the former Sim but with one or two unnatural physical feature; ie pointy ears, pointy teeth, greenish skin tone, greenush hair, etc. They woukd naturally be able to cast mischievous spells.
5 Classic Elves. Thin builds with pointy ears. These Occult Sims don't get fat or bulky. They would have a different set of skin and hair tones and be more apt to use nature based magic. Classic Elves should have at least twice the lifespan of normal Sims.
6 Tiny Fairies companions. These would be about the size of a cat or smaller and have the same limit of control. You can talk to them and give them orders, but ultimately decide what to do. Not all are mischievous but most often they use their magic to put Sims they love or hate in hilarious situations.
7 Genies like from "I Dream of Genie", and not unplayable like past Sim Genies. These would be like spellcasting Genies but have their own set of spells and physical qualities. Of course they would be tied to a lamp or bottle. "ThunderNeb;c-17137352" wrote:
The only must have is wizards and witches, but here are some ideas:
1 Classic Green Witch. You know, like the wicked witch of the west. This would be a separate occult from normal looking spellcasting Sims.
2 Dog and Cat Shapeshifters as opposed to lycanthropes. Normal looking sims who can take the form of the household pet. They would have 3 forms. Normal, Hybrid, and Animal form. The Hybrid form would have the same ears tail and furry hide as their animal form but stand more erect. Half Shapeshifters can possibly have only Normal and Hybrid form.
3 Lycanthropes. Not just werewolves, but also weretigers, werebears, etc. Although, I would be happy with only werewolves.
4 Changelings. These mischievous elfin-like creatures kidnap baby and toddler (older Sims could be possible) Sims and switch them with one of their own kind. They appear like the former Sim but with one or two unnatural physical feature; ie pointy ears, pointy teeth, greenish skin tone, greenush hair, etc. They woukd naturally be able to cast mischievous spells.
5 Classic Elves. Thin builds with pointy ears. These Occult Sims don't get fat or bulky. They would have a different set of skin and hair tones and be more apt to use nature based magic. Classic Elves should have at least twice the lifespan of normal Sims.
6 Tiny Fairies companions. These would be about the size of a cat or smaller and have the same limit of control. You can talk to them and give them orders, but ultimately decide what to do. Not all are mischievous but most often they use their magic to put Sims they love or hate in hilarious situations.
7 Genies like from "I Dream of Genie", and not unplayable like past Sim Genies. These would be like spellcasting Genies but have their own set of spells and physical qualities. Of course they would be tied to a lamp or bottle.
Forget what I said, this is what I want! Especially the part about lycanthropes
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