Forum Discussion

Tomatplante's avatar
6 years ago

What other story idea do you like for a game pack

I haven't bought Strangerville and probably won't do it, but I think I could buy a story driven game pack if it had a theme that interested me. Here are some ideas for similar game pack concepts to Strangerville. If you want more packs like this, which theme would you be interested in? I haven't made an option for those who don't want these kinds of packs, that's not the intention of the poll.
  • Pirate's n castaway.
    Using the plane part from Strangerville, sims survived will wander around the plane, plane have basic items, they can loot from passengers who didn't survive. Or left behind if they stray.
    There could be three locations, mountains, beach, pirate cove, local bar or town. Sims will need to make friends of locals and find out where they are, the choice of becoming a local or gain items, to d nd way home, or become a pirate and sail the world.
    There's endless oppertunities.
  • I like the idea of story packs, especially if they're done as GP instead Iof EP. I know a lot of people are saying they feel "one and done" and I agree that they need more content before doing more story packs (people are waiting on university and we have almost zero occults). However, I still think they give great content: even if you're done with the story, you still got the build mode items and CAS stuff, as well as a new map. I think it's an interesting way to play too. Yes the story will always be the same, but I still think that The Sims is so versatile that even playing the same thing, you can change so much just by changing your sim dynamic, etc. Strangerville can be an interesting setting and backdrop even without completing the story, or only completing it halfway. At a GP price, I think it's a fair deal and if you don't like it, its easy to skip.

    I personally would love a post apocalyptic one, but I was also thinking the cast away idea was super cool. Both have elements that are easily combined and very similar. These are also story pack ideas that would be easier to replay in my opinion, and easier to do over and over again with new stories you can play out. Strangerville is harder to replay because it's a mystery: when solved you know the punch line. But a story set in an apocalyptic scenario, or a castaway situation, well, it's a lot more open to inserting your own story and thus easier to replay.
  • I was just thinking how I'd like for the Next Gamepack to be a Waterpark based pack. We need waterparks in The Sims 4.