Forum Discussion
icemanfresh
7 years agoLegend
1. Some of the tiny details in CAS. I like how their tone realistically changes depending on their muscle and fat. Like you can see their spinal column if they have no muscle or fat, or how sims lose muscle definition if they get too fat. And I LOVE how hairs and hats are separate now. I hardly used hats in Sims 3 because of this problem. And how certain items combine together. In Sims 3, some boots would clip through certain pants. If Sims 4 had CASt and less clay-like hair, I'd say it would've been the best CAS.
2. I do agree that the toddlers in this game are the best so far. They can do so much more, and the skill level progression is more realistic than an "either or" situation with walking and talking. Almost anything a toddler can do grants skills...which is realistic when you consider how toddlers develop IRL. I guess their absence in the first 3 years really put a lot of emphasis on them, because they were often overlooked in 2 and 3. Sims 3 toddlers couldn't even interact with dogs (at least TS2 ones could hug them).
3. The Sims 4 is missing certain small details (all the clocks in the game don't move unlike previous games), but at the same time it has other small details as well. Pet collars with bells actually make a ringing sound. Even if walls are cut away, mirrors will still show the full walls in their reflections. If you make your sim fart in the hot tub, it'll actually show the water bubble. Just some small things that show foresight.
4. In the terrain manipulation stream, I was amazed at how much thought they put into the thing. Lots of things that weren't possible in Sims 3 (I went in the game and tried) are now possible. If you have a raised slope, you can have stairs going down from the slope to the 2nd floor of a building, even if the slope is technically on the 1st floor, so you'd be "descending" from the 1st floor to the 2nd. If you have a building on a raised slope, its 2nd floor can hang over the 2nd floor of a building on lower terrain, as long as there's enough of a height difference for sims to walk through. I mean, these are probably uncommon scenarios, but I recognize that these are complex and difficult to program. I guess this one isn't so simple.
2. I do agree that the toddlers in this game are the best so far. They can do so much more, and the skill level progression is more realistic than an "either or" situation with walking and talking. Almost anything a toddler can do grants skills...which is realistic when you consider how toddlers develop IRL. I guess their absence in the first 3 years really put a lot of emphasis on them, because they were often overlooked in 2 and 3. Sims 3 toddlers couldn't even interact with dogs (at least TS2 ones could hug them).
3. The Sims 4 is missing certain small details (all the clocks in the game don't move unlike previous games), but at the same time it has other small details as well. Pet collars with bells actually make a ringing sound. Even if walls are cut away, mirrors will still show the full walls in their reflections. If you make your sim fart in the hot tub, it'll actually show the water bubble. Just some small things that show foresight.
4. In the terrain manipulation stream, I was amazed at how much thought they put into the thing. Lots of things that weren't possible in Sims 3 (I went in the game and tried) are now possible. If you have a raised slope, you can have stairs going down from the slope to the 2nd floor of a building, even if the slope is technically on the 1st floor, so you'd be "descending" from the 1st floor to the 2nd. If you have a building on a raised slope, its 2nd floor can hang over the 2nd floor of a building on lower terrain, as long as there's enough of a height difference for sims to walk through. I mean, these are probably uncommon scenarios, but I recognize that these are complex and difficult to program. I guess this one isn't so simple.