My expectation for For Spells and abilities
Spells:
We saw Protection barriers, telekenisis, bursts of energy.
I really hope elemental magic is a thing, so fire balls, water whips, flinging holders and gusts of wind, basically avatar the last air bender in this case.
Light and Dark Magic and when I say light and dark I mean Magic made from hate and Love
Light magic inspired by the sun, solar flare, nova blasts and rays. Dark Magic inspired by the shadows, smoke. Dark energy, just the good old clash of light and darkness
Abilities
Enchantments:
More than just using magic to upgrade and fixing objects but I hope we can’t just buy a broom from the buy catalog and it’s ready to fly. I want to be able to use my magic to make it fly, enchant it to fly.
Glamour spells and Transformation would be another enchantment, the power to shapeshift, disguise yourself as other people, or modify the way you look at will.
I think spell caster should be Able to turn life states into other life states. Like. Spell caster can just turn a human into a Vampire with a wave of the hand, or wand. So long as you have vampires installed of course.
Prophecy: the power to know the future and perhaps manipulate it. (Just gives you some insight of what the game is about to throw at you. Like the house is about to catch fire. Or sim will get struck by lightning if they go outside in the next storm. Maybe even design prophecy’s for other people. Like maybe it would be Mean, Romantic or Mischief or a Friendly Prophecy and control Fate.
Summoning and Conjuring we have familiars but i’m Talking about making friends and or enemies appear by your side and with a wave of your hand you can drag a sim out of bed and poofed before you without warning
And on
I wanted potions and curses that did more than just Fix needs and change appearances.
But definitely give boosts
The basics
Potion of Health: puts sim in a satisfied mood, cures all sicknesses, injuries, and restores 50% each of Energy, Hunger, Hygiene.
Potion of Magic: puts sim in a focused mood, restores Energy and successful spell casting for 3 hours.
Potion of Remembrance: remember what you have forgotten perhaps a Spell caster stole your memories of another sim, or an encounter, or the fact you knew how to defeat them.
Potion of strength: puts sim in an confident and energized mood.
Potion of Prophecy: grants absolute power for one day
Potion of Fertility: increases chances of Pregnancy, undoes The Curse of Infertility.
Potion of Enlightenment, grants a boost of all Skill levels for one day.
Elixir of Invincibility: drink this and nothing can hurt you!
Side effects: Fatigue when it wears off.
Curses that made it impossible for their sims to complete aspirations. And have really damaging outcomes in terms of Curses. Of course with the options of making them permanent or temporary curses. If we choose we can build a fail safe into the curse and it can be broken if that’s what we choose to do.
A Curse of Infertility for those who wanted to start a Big Happy Family, one dose will ruin their chances of ever conceiving a child.
Sleeping Curse - puts sim in an eternal slumber.
Side effect: if broken sim will experience insomnia for 7 days. Followed by another seven days of nightmares.
Curse of Lust makes sim very flirty and very impulsive. Side effects: a baby, and post soreness
Curse of Pride makes sim overly confident, and selfish to where others get annoyed
Curse of Greed makes sim very obsessed money and the valuable stuff. Maybe infused with the Midas touch.
Curse of Gluttony - insatiable hunger and rapid weight gain
Curse of Envy - sim will become very distrustful and will have a new found ambition to have what someone has that appeals to them.
Curse of Wrath creates sim to feel irrational anger even over the littlest of things.
I really hope some curses and spells can be cast directly from the Cauldron, instead of putting it in a beaker to then consume. Also with Cooking and Mixology, spellcasters can infuse or marinate potions and curses into any drink or meal, fruit or vegetable. This way it doesn’t have to be an Apple that does Snow White in, it could be a cupcake or a cookie, or what ever.
"simfriend1968;c-17215313" wrote:
I think there is going to be some sort of magical energy power bar (similar to the vampires’ purple bar) which is drained by doing spells. Apparently the use of familiars helps conserve this magical energy. But when I said I wanted magic to be costly, I also meant consequential. I hope spells take effort to learn and practice to master, as well as difficulty (in acquiring proper ingredients). In fact, I hope that without the right ingredients they won’t work so that sims must spend time finding and/ or cultivating them. I hope some spells or potions are permanent or long-lasting too (which it sounds like certain ones will be). One aspect of TS3 magic that used to annoy me was that some of the magic was so temporary (the Midas spell only lasted 6 hours for example), so I would prefer something more enduring in this game.
I think Magic should feed off the Energy Gauge. No need to sacrifice another Need Gauge for a “magic meter.”