Forum Discussion
- Behappy1stSeasoned NewcomerI love it all. I wonder how they will effect aging. I hope they don't shorten other ages to make room for Infants. I think time goes by to fast I want to be able to do more each day. And has anybody thought about the 100 Baby Challenge. If you thought it was a challenge then your poor sims are going to need tranquilizers with Infants coming. And rushing them through aging I wonder how the new traits will affect them. Yikes!!!
- OldeSimsFanNew TravelerComes across as an ambitious and complex attempt at Generations. Which makes me nervous. EA has not been good with regular things lately, two of the last packs have been bugfests, so what could possibly go wrong with an ambitious pack? BTW, it may be themed on Frisco, but that bridge sure looks like the one in Boston.
- iliekponiezSeasoned RookieIt's a small thing, but I can't wait to have sleeping bags! XD
- nanashisimsSeasoned Novice
"simgirl1010;c-18225176" wrote:
Everything!!
+1 I haven't been this excited for an expansion pack in years. Will probably skip the sale on this one and buy release day. - manicobsessive1Seasoned NewcomerThe whole pack just looks super adorable! I am kinda gutted that I can't get it on release because I'm all too aware that it probably won't be functional to start with, but I can't wait to eventually get it. I don't think I can pick one specific thing that I'm most excited about!
- GalacticGalSeasoned AceI saw so many things in the trailer that we, the players, have asked for. I saw a play mat for the baby! I saw n upright piano! I like the fact out Sims will be able to put a jigsaw puzzle together. (And, no, you don't have to be in a community center to do that.) Be kind, some of us players are Elders. I will be turning 68 in the Spring. I just hope this EP is all its cracked up to be. Everybody was hoping for Generations, (which for me was a major bust, I'm afraid) I never did many of the options it came with. I've already pre-ordered so, I don't have to worry about finding the funds once it's released. I'm also tempering my own excitement/expectations so that I'll be less apt for disappointment.
- ThriorTheSecondSeasoned NewcomerThere's a lot of stuff that interests me in this pack but I'll just say: more family interactions and the chemistry system.
I just really love it if we can improve the interactions and relationships between sims and actually make them more distinctive and meaningful. I'm kinda really tired how focused on romance these type of things tend to be. Like, there's really nothing even separating friends and good friends (and BFFs what's even the point?), it's like your sim can't really have any intimate/deeper/special platonic relationships (unless you force it with self-imposed storytelling), it all feels... shallow/cold somehow. This pack sounds like something that could really improve this aspect of the game.
I just hope it will actually deliver and not be some "different text flavor" simulator. E.g. says that these sims are socially compatible aaaaand basically leaves it at that with seemingly nothing different in their interaction. I also really hope the chemistry system isn't all predictable and cliche. E.g. sims with the same traits will always be compatible while opposite traits will always hate each other. Boooring. - Sleeping bags. finally I can make her husband sleep outside if he cheats.
- Daephene1New Spectator
"Thrior;c-18227951" wrote:
There's a lot of stuff that interests me in this pack but I'll just say: more family interactions and the chemistry system.
I just really love it if we can improve the interactions and relationships between sims and actually make them more distinctive and meaningful. I'm kinda really tired how focused on romance these type of things tend to be. Like, there's really nothing even separating friends and good friends (and BFFs what's even the point?), it's like your sim can't really have any intimate/deeper/special platonic relationships (unless you force it with self-imposed storytelling), it all feels... shallow/cold somehow. This pack sounds like something that could really improve this aspect of the game.
I just hope it will actually deliver and not be some "different text flavor" simulator. E.g. says that these sims are socially compatible aaaaand basically leaves it at that with seemingly nothing different in their interaction. I also really hope the chemistry system isn't all predictable and cliche. E.g. sims with the same traits will always be compatible while opposite traits will always hate each other. Boooring.
There's a sentiment specifically for "opposites attract" in the game, so I hope they won't make the chemistry system in a way that prevents those couples from even happening. But I also hope the new social system will result in more meaningful friendships. I tried giving my sims specific friendships but keeping track of that in a rotational save when the game doesn't recognize it at all was hard. Also I like the idea that disliking a sim may be more complex as well. But I do hope the factors that make up the chemistry are more well thought out than things like all elders have a fear of dying.
I hope the milestones will be a new game challenge in each life stage, like character values and skills. I imagine the infant stage will be longer than the current newborn stage, and my need to make aging closer to realistic will require me to change the lengths of all other life stages to match it using MCCC, so I'm concerned that my goals for children and toddlers will get too easy. Milestones may give me another thing to work towards. I'm curious to learn more about them.
The thing I'm most excited about is still treehouses though. And sleeping bags. And more child aspirations. Children have gotten really boring after so many years and I can't wait to have so much more cute stuff for them. - I appreciate the inclusion of the whole family not just kids and young adults. The elders look adorable power walking.
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