"Kironide;c-18079382" wrote:
@LiELF
I was interested in reading your comments. I don't play rotationally myself, so I'm genuinely interested in why an open world (Sims 3 style) adversely effected your playstyle. Was it the story progression?
The SP was definitely a part of it. So to fully understand why I shy away from Sims 3's features so much, I'll just explain a little about my experience. Sorry if this is long...
I'm not sure when you started playing Sims 3 and if you're aware of this, but when the base game launched, there was no rotational play whatsoever. The game had been originally designed completely without it. So you can imagine my confusion after coming from Sims 2 where I had a bazillion households that I played, all who often bumped into each other in public venues and kept me entertained, to being suddenly forced to play just one. I remember starting over with a new Sim, trying to figure out what I was missing, talking to myself and thinking I just wasn't understanding the new UI, lol. I finally looked on the forums for information and saw several threads of other angry players discussing that it no longer existed. It was shocking to me because I had been so excited to start a new iteration and see how the game had been expanded. I tried it anyway, I wanted to give the game a fair chance, and I took my Sim out into the world and found a book store (If I remember right) where some sims were gathering so I stopped to interact with them. I liked the expanded conversations with other Sims. But then I sent my Sim into the shop and they disappeared and I sat there moving the mouse around, looking for them, wondering why I couldn't see them, what was I doing wrong? It's funny to me now, but I was starting to nerd rage pretty badly, lol. I didn't understand the rabbit hole venues or why community lots were suddenly unplayable. And it seemed to take forever for my Sim to walk all the way back home while getting hungrier and sleepier and I got annoyed at the distance too. It was an overall bad experience for me, I felt like the game had nothing in it, nothing to do, so after a couple of attempts, I closed down the game for good and went back to Sims 2.
Whenever a new pack released I got interested again and retried the base game but just didn't like it. It was sad because I absolutely loved the EP themes. When rotational play was added I tried again, attempting to play with two separate households in the game, but it was so unintuitive and clunky and I couldn't click on the other household at all or find my other Sim and the world was so huge it was its own obstacle. I tried playing the game again a couple of years ago, even picked up some of the EPs I wanted when I found them for $5 each, but Into the Future glitched on a quest and I couldn't complete it, I still couldn't find my other Sim, and the nightclubs were empty except for one Fairy and the staff. I shut it down after 16 hours of play. It's just not my game. I'll probably try again because I
want to find a way to like it and play it, with all of the awesome packs and more interesting Sims (than Sims 4), but I don't know if it'll ever stick. Also, I hate the store and the need for "Sim Points" so the principle of forcing people to overspend just to get the extra content they want, rubbed me the wrong way, too.
So anyway, I just get filled with a little trepidation when I see mention of Sims 3 mechanics because I just don't like them or the general base game design. It doesn't mean that modern technology can't improve them of course, and do them differently, and it probably would, but I don't really have the faith in it, especially after the way Sims 4 was treated and released. I hate to be so negative about it, but I just feel like the franchise has gone in crazy directions that didn't intuitively follow a natural progression of the early games. It's kind of like how I feel about the Alien movies; the first two were masterpieces but then creators got all artsy and took liberties and stopped really following the formula so the later ones don't make as much sense, they're missing the heart and soul of why the series was awesome in the first place.
In the end, I don't think it will matter much for me at this point what they do with Sims 5, because I'm not planning to move forward anyway. The game has changed too much, so I think I'm just going to collect my favorite mods and when Sims 4 is no longer developing I'll load it up with my own preferences of customized craziness, lol. :)