"TS1299;c-17649050" wrote:
I think we are now seeing the effect of Lock Down with the game's quality. The QA Team must have a hard time adjusting the most in this. Wish thins would get better in the future
Working from home has nothing to do with it. I worked from home when I contracted with AT&T - the entire global team worked remotely, and also when I worked at IBM. We managed to get quality programs done. We had an excellent QA/QC team that caught any bugs. I worked with hundreds of people I never saw face to face and did quality work at several companies as a consultant and a badged employee remotely and never had any issues for decades since the late 1990s - the pandemic is an excuse.
So - coding from home should not be a problem. Don't blame that.
There has to be other reasons - I for one think that coding something to work one way and then continually repurposing it is having this cumulative effect. Especially when something as benign as movies and laundry which aren't using reanimations shouldn't be broken.
Honestly, I don't care how they code the game. They knew when they started down the path with TS4 that they would reuse animations, plan a certain number of packs, expand the game in such a way - then they should preemptively have a team in place for all kinds of things that will go wrong and their sole purpose is to break the game so they can fix it before anything goes out the door. TS4 is not their first rodeo - and the company has the cash to fund that type of team - so they need to do it. And if they have that type of team in place, change the leadership because there clearly is some incompetence there.