"Cupid;c-16957517" wrote:
"leave_blank77;c-16957493" wrote:
there's a few roles that require the sim to live in a house. I believe, could be wrong, restaurants work like this. It was like that in TS3 too. Why? Maxis logic.
That's definitely not correct
Anyway, there's lots of reasons why one might choose to house sims. For starters you can't visit them unless they have homes, which can make finding them difficult if you haven't met them yet. It allows me to easily edit the households that I'm not going to play (as in their jobs, funds, etc.) It's also supposed to prevent them from being used for certain roles (the opposite of what the statement above implies) but that doesn't apply to a modded game.
I could be wrong as well, but I seem to remember Sims Not In World being able to work in restaurants. But sometimes they would get culled and not show up. If that was the only Chef, for instance, your restaurant wouldn't be functional. The work around for this was to put them in a house, but mark the household Unplayed before you went back out of Manage Households. That would keep them working, but really unlikely to be culled. Again, all from memory. Although I'm not sure if the culling of restaurant workers is even happening, anymore.
The prevention for Sim having certain job roles, tho, is making them Played. I see
housed Sims working in NPC roles all the time if they are
Unplayed. To mark them Played/Unplayed, go into Manage Households. In every household portrait, there will be a Plumbob icon in the upper left corner. If it's green they're Played. Clicking on it will turn it greyed out, for Unplayed, and vice versa.