Forum Discussion

EntityofDesire's avatar
EntityofDesire
Seasoned Ace
7 years ago

When will the Sims 4 become too taxing for average users pc? 29 packs currently...

Its been mentioned the Sims 4 is a service game (meaning constant expansion and development like an mmo) and now further confirmed S4 has no development end date.

In retrospect the loading of areas (via loading screen) helps the game compartmentalize game blocks/areas for future proofing against performance drain. Further the 64bit move (I remember when Maxis once said they HAD NO PLANS for 64bit jaha) is clearly meant to support a robust aka taxing underlying foundation to allow greater expansion.

I'm running a core i9 and the game at 4K, just recently I've noticed a drop in FPS in "busy" areas like City Living - if its taxing my system I can't even imagine how it will run in 2 years without some form of further optimization.

After writing this, I wondered what my point was and I guess its a warning to others who own all the packs/that you'll probably need to do some upgrading in the future if you plan to keep adding more packs too.

Currently the game has 29 packs released - 3 more have been officially announced, I'm sure we will get 1 or 2 more before 2020.

If they keep up a pace of say 5 per year with base game upgrades for the next 2 years, that will be nearly 50-60 packs total (crazy right?).

Also..when and if the Sims 5 is ever released - its never going to approach the amount of content the Sims 4 will have and take years to catch up.

The Sims 5 will have to be revolutionary without being hated for being so empty in comparison - but first they have to make it work on Frostbite which was never built for the Sims and has no development tools for such a game, let alone modding possibilities for the community. This alone could explain why The Sims 4 wil remain a service product into foreseeable future.

Not to speak of high system requirements which the majority of the Sims community DOES NOT fulfill on the scope required to run what will be a very taxing game.

On that thought, perhaps thats why its simply more profitable to keep expanding the Sims 4 and sales have risen over the last 2 years for packs. The game now has a very large install base and providing a positive income growth to EA. Sims 5 is a huge risk and I suspect expansion of it will take much longer too. Sims 4 is easy in comparison to develop for as it continues to increase its player base with a new generation of gamers.

The problem is I don't know if the Sims 4 is truly and properly built to be endlessly expanded upon. When the Sims 4 released the original producers stated they had no plans for 64bit and its a big tell in how the game was originally developed. Since then the game has changed python engines and now code foundation - which does actually require a lot of development time and money. Very few games see this happen except service games like League of Legend or World of Warcraft that have no development end date.

So this is really telling because it means EA has put new money into development for long term growth of the game, otherwise the Sims 4 expansion development would be coming to an end and they wouldn't bother.

I guess this means we will also have to keep upgrading to play it lol.

51 Replies

About The Sims 4 General Discussion

Join lively discussions, share tips, and exchange experiences on Sims 4 Expansion Packs, Game Packs, Stuff Packs & Kits.33,804 PostsLatest Activity: 48 minutes ago