6 years ago
Where is The Love
Does anyone else feel the way I do, that the sensuality and courtship techniques experienced in past series are missing in Sims 4? Do you remember the dates in past iterations, with slow dancing, c...
"Nekia33painter;c-17576778" wrote:"SilentKitty;c-17576571" wrote:"CAPTAIN_NXR7;c-17576007" wrote:"Marduc_Plays;c-17575949" wrote:"CAPTAIN_NXR7;c-17575825" wrote:"@Marduc_Plays;c-17573955" wrote:
Too much inspiration by present society. Relationships are shallow, having the fear of missing out, making out on slightest chance of getting attention from some cute or wealthy shell, if the shoe fits or not... just tinder is missing.
I'm kidding.
I know you're kidding. But this seems rather accurate. :#
I thought about adding "or am i?" but decided to abstain from it. ¯\_(ツ)_/¯
It's just a rather good comparison on the missing wholesomeness. A thought just popped up: The game is trying to include everyone on a very basic level, but somehow missing out on people with difficult family ties or any other kind of bad relationship who could profit mentally from a game that visually promotes healthy, caring, mindful and deep relationships. Romantic or otherwise.
I agree. Relationships are not only too basic, they simply don't exist.
I can see something isn't quite right when a sim mourns their Nemesis' death for 3 days. Unless they're sad because they have no else left to fight with. But still, why would one be blubbering about that all day?
I've tried to create a family where members have a very tense relationship with each other, but it's impossible. The moment I turn my back they're all hugging each other and playing horseshoes in the back yard. Happy days. All my mean social interactions for nothing. It's all just solved in the blink of an eye.
Relationships should be based on a sim's history of conflict. That also includes romantic relationships and specific interactions that go with that relationship. Maybe a sims doesn't like slowdancing (yes there should be slowdancing) but prefers.....playing horseshoes with their love interest. It gets them flirty and all the other stuff that follows. I believe there should be a system in place that manages attraction, preferences and memories.
Yes!!! Maintaining bad relationships is hard hard work. Having 10 friends is easier than having 1 enemy.
Honestly if you declare and enemy all friendship interactions should stop being done autonomously. Like sure sims can hate each other and make amends but once you declare enemy clearly friendship was never an option.