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WXWMusic's avatar
6 years ago

Which element from a DLC should TS5 include in base game and what are replacing them for DLC

Just in hope the base game is playable and not boring, these elements should be included or considered to be included in the future TS5 base game, while new elements could be taking their places for further DLCs.

Pets : Cats and dogs in base game, while a "Pets EP" slot includes more pets (rabbit, parrot, iguana, horse), wild animals (wolf, deer, raccoon, skunk) and the addition of a zoo (elephant, monkey, tiger). Farming elements, including farm animals (chicken, sheep, cow) would be neat but they can also release it in another EP for more detailed gameplay in both aspects of animals and farming.

University : This one has to come in an EP ofc but for more realism, a complete education system before university should be included in the base game, with schools for different ages (elementary school, middle school, high school), a stream system for choices of course in uni (science, art, commerce), different schooling style (private school, home schooling, cadet for police/firefighter/military career). The real EP should come with active school for university (e.g. you can do experiment with your sim in a lab), while another EP could be released for the active school of the rest (including an active teacher career).

Seasons : Basic weathers (rain, snow, windy, cloudy, sunny) and the four seasons in the base game, while the empty slot for seasons to be replaced with natural disasters or extreme weathers (tornado, flood, hail, haze, drought). This slot could also work with the farming one since weather conditions have large effects on crops. Major holidays/festivals with more depth are maintained in an EP while calendar should be a base game feature.

Travel : This element has to be coming with DLC(s) so only minor things from that can be included in base game, e.g. a sim can own a vacation house.

Urban Living : Apartments should come with base game. By the meaning of an apartment, I mean TS2 style apartments, where there are more than one household can live in one same lot. The new apartment should come with detailed edit tools as well, e.g. you decide how big one apartment unit is, and what facilities to be placed around. Closed community therefore is possible in the base game. Condominiums (i.e. high rise houses in TS4 City Living), are included in the EP, but now with more units instead of what they have now (I think it's five per building including the penthouse).

Business : A lot of it can be a base game feature already (owning a community lot, running a home business and retail shop, hire employees), while an EP should focused on shopping feature, which means that it enables us to build a shopping mall (like apartment, but it's multiple shop units on one lot (minimum two, maximum 16 maybe) and the lot is larger). A saloon/barber business can also be part of the base game.

Restaurant : I purposely separate this from the business element because it has a different gameplay and also has potential to be expanded. Normal restaurants (with waiter, single meal, ofc you can own the restaurant) can come with the base game, while the GP for restaurant would be including different styles restaurants, e.g. fast food restaurant (self service instead of having waiters, with drive thru), café (focused on coffee making), bakery (focused on pastries/baking skill), catering service (be a chef in a party/any other event), gourmet restaurant (many dishes instead of one) and more.

Transports : Basic transportation (car, motorcycle, bicycle, school bus, taxi, car pool) are included in the base game with more realism (must get a license, add petrol, car service and repair etc.). The transportation-focused EP would be focusing on locomotives (train, commuter, tram) and aircrafts (airplane, helicopter, even hot air balloon). Transportation should come with purpose e.g. you can't reach a certain place without a working vehicle with its road/railway (i.e. no more teleport). Aircrafts enable travelling between worlds (in hope of we get larger worlds in TS5).

GTW : Active careers could be coming in more than one EP on certain aspects, for example, police, firefighter and medical in one "local hero" GP, scientist and military for another two. The base game should include realistic career choices (not a sim with zero skill point to work as a doctor), hence the careers in base game should be only NPC's careers (self sufficiency, no more need for townies) and "inactive unless unlocked in future DLC" careers (police, firefighter, teacher etc.). Careers like crime, politician, adventurer etc. have to be DLC exclusive, and in the end of the game all careers should be active careers. On the other hand, NPC careers (maid, repairman, postman) should semi-active (you can follow a sim to work but it's for some simple jobs). Self-employed and business-employed (home/retail shop) should be available too.

Free Time : Hobbies and interests should be in the base game, and there should be a whole EP for all kind of interesting activities indoors and outdoors, like sports, picnicking, art crafting and more.

I would like to hear your opinions too ^^

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