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EntityofDesire
Seasoned Ace
5 years ago

Which Spaceship should I play first? 6 very unique (gameplay) choices!

So I've gathered all my sci-fi CC together and designed 6 unique spaceships I want to play - and I will play all - but the problem is I can't decide which to play FIRST!

All these ships are self contained lots which sims rarely leave until reaching a visiting destination. Visiting lots include a starport (to buy or sell supplies, get crew or passengers) a mysterious biodome colony on a frozen planet, a science space station near a sun and a smugglers space station. But these are just places to visit, I can't decide which spaceship to actual play!

These are the ones I've made or almost finished. They all have wildly different themes, as u can see...


"Soulless Stars" a private space yacht -

A private luxury spaceship owned by two elitist/wealthy sisters who are truly soulless and evil.

What they do is hire all married or engaged crew, than go on a voyage. The sisters get their "entertainment/kicks" by seeing and indirectly manipulating/influencing their crew into situations that are damaging or challenging to relationships.

Everything from influencing cheating, to turning crew into herb addicts or infecting one w/space juice (aka would u stay married to a zombie?) all just to see how strong the "bonds of love" between couples are and get their kicks out of destroying relationships/watching the drama unfold. Its all about the drama and fine wine!

So basically made for reality tv in the worst soulless crushing way. After all its in the name!


"Far Horizon" a deep space exploration vessel -

Inspired by the movies Alien and Event Horizon, this vessel is shaped like two T's joined together on ends, with the middle I section a long set of catwalk/hallways between the forward and aft compartments housing either the bridge/living quarters/galley or engines/science/medical/cargo. This vessel is huge but skinny.

Things go bad really quickly once they collect "strange shaped plants" from an alien world (using strangerville plants) which begin to infect the crew (via water supply) creating a zombie like infection with unaffected crew fighting for survival. Meanwhile the ship is heading to the "mother planet" (more strangerville references) which they must stop in a limit of a month (or they all get infected in which case I send in the space marines to clean up the ship in a violent, mod manner.)

Once the ship is under way again, well it always has a new crisis on its hands! Like the space ghosts who begin haunting the catwalks, making passage between both ends near impossible unless you want to be scared to death. Or two seductive, evil friends who join the crew and start sucking the life literally out of everybody, until its only vampires and the last standing humans fighting for survival (send in the marines again!? lol).

Basically a never ending horror movie with a new theme each voyage.

Eventually this ship gets the nickname "the crisis".


"Plummed Fools" a Space Raiders Vessel -

**(warning! they are raiders doing bad things!) A small raider ship of 4-6 crew members, using mods they grow questionable plants they sell in spaceports and raid planets/ships to steal items or even people for alien clients (now we know who's abducting everybody and why!). I have a generic "cargo ship" design they could frequently raid filled with random sims or items aboard each time, just like true pirates raiding merchant ships. They could even interact with any of these other vessels later too.

They'll go to alien planets looking for hidden treasures (using jungle pack) and are basically a crew of misfits fighting among themselves, though ironically they play the role of explorers more so than you'd think. They often stop at the raiders space station, where they drink waaay to much and pick up new raiding missions from one of 3 crime bosses, each offering a special job.

Literally a ship of scum and villainy!


"Star Travellers" a space exploration ship -

Basically think the enterprise from star trek, it will have 6 playable sims but filled with "14 roommates or more" (using a mod that unlocks household limits) dressed in uniforms to "fill it out" the ship while my 6 sims fill roles of "captain, engineer, cook, pilot and weapon officer".

The idea is to create a living town on one lot where all their needs can be fulfilled experiences such as visiting the lounge, a gym or pool, large galley and science decks as they go off exploring space ala Star Trek without ever having to leave the ship. Except on away missions (like going skiiing? lol~) While this sounds kinda boring, it would feature the most sims on one lot and I THINK a lot of social interactions between a lot more sims without my direct control, making it feel like its own living ecosystem of sims? Honestly this could turn out to be the most boring ship or the most alive ship depending on how all my sims interact with their "roommates" and themselves autonomously.

But basically trying to re-create a city on a large star trek like vessel environment/lot with dozens of sims.


"Happy Trails" Pleasure cruise vessel -

Basically an adults only cruise ship where the lights are set romantically in red and days filled with passion. Sims that board can join the woohoo clubs, singles clubs or stay in private honeymoon suites until they arrive at the pleasure paradise planet Sulani (which is getting a total futuristic makeover).

Unlike the other ships, all the crew areas are basically locked off and I'd play as the visiting guests (or one of couples). So basically I make 2-8 sims for each trip to Sulani (which lasts 3-4 weeks of long set game time) and have them live aboard this cruise ship, with flirty object moodlets EEEEVERYWHERE in a constant state of romance. This could feature not only famous sims but famous people or game characters too visiting for a little love connection.

I could play single sims looking to connect or couples looking to spice up their relationship, to players and lovers from alien planets. The first guest I plan to play is Leisure Suit Larry on his endless quest to find love, in space! (old Seirra adventure game reference).

"Under the Stars" - Private family spaceship

This is a small space vessel that eventually becomes a "family" vessel, but begins with a husband and wife. The wife is a mermaid and always wanted to travel the stars so the husband bought and modified a small ship, with a star pool so she can "rejuvenate" and allows them to travel the stars together.

The game play would be more similar to basic sims 4 game play, except more self contained on this lot but travelling to star ports and stations more frequently than other ships. They will also run supplies to space stations and the colony I'm making. They spend their timing doing hobbies mostly when onboard, then setup tables in star ports to sell their crafts ect. Eventually they have a family aboard and the ship is inherited by the kids.

Its still unique and more self contained but they spend a lot more time at different locations off ship than other ships above beside the raiders.


I REALLY can't decide which spaceship to play first, so I'm wondering what your favorite idea is?

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