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5 years ago
"NoTalent;c-17534803" wrote:"DonLandgraab;c-17534714" wrote:
It's a lot of work but to be fair, if I was employed on the TS4 team, this is something I'd be advocating for and would expect to be working on. Lore is surely the most important thing when creating worlds. Just look at LOTR, GoT, Vampire Chronicles, and other successful "story worlds", the lore is thick and consistent.
None of these are sandbox videogames, though. They are books, which are based around characters, backstory, and intrigue to captivate the reader. There is a massive difference between a simulation/sandbox game than a book. They two cannot be compared, no matter how much you squint and try and draw comparisons.
Fair point, although I would counter the argument that the two cannot be compared. Lore and history are the same no matter what context they are delivered, be it a book, a movie or a video game world. For instance Lord of the Rings Online is a much better game because it is so connected to the vast lore of Tolkiens writing, than it would be if it was based on meaningless mobs and bosses.
I understand that to some, The Sims 4 is a sandbox simulation game that doesn't focus on continuity. Though to me, it's a life simulation game where pre-made families do have history, lore and ancestry persisting throughout a vast series of games, with some prominent ancestors being influential in shaping the current populations of TS4.
I guess my question to developers would be, why have years and years of backstories, ancestry and in game item lore... if it's not going to be used in already available features, such as family trees and relationships.
Thank goodness for MCCC. :)
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