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3 years ago
"Benjamilian;c-18038219" wrote:
I wonder if the number of Sims fans put off by a Sims MMO would be offset by the number of MMO fans who wouldn't normally play the Sims but would come aboard for it. I still think it's an unlikely venture, but running it side-by-side with tS4 could bring in new audiences.
I doubt it. The Sims is a sandbox game that gives players an immense amount of control when it comes to engagement methods. Some players only ever build, some never turn on aging, some fill their worlds with supernatural fun, some play out long legacies, and some drown a sim a day. Trying to get eveyone in the same version of the game and engaging with it in the same way would strip away the freedom of play that makes the franchise so appealing.
Meanwhile, the most successful MMOs are themepark games with directed gameplay. They're built for goal-oriented players and the best provide robust combat, crafting, and exploration systems that involve a lot more than clicking on a bookcase and then waiting for a bar to fill up. They generally have huge maps strung together stories and quests that are very linear.
I like both, but I don't want one to become the other. They appeal in entirely different ways.
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