For my part I'm against the idea of an online mode for Sims 5 because every workhour that goes into developing this mode will be one missing for polishing the core game. Also the snippet quoted in the other thread mentioned bringing not only social interaction, but also competitive play into the Sims. I'm concerned that they may be thinking more along the lines of seasonal events, timed quests, missable content that gets offered half a year later for real money instead of co-op play.
Another concern of mine is that to keep their beloved competitive play decently fair, they might limit our abilities to use cheats, not just motive filling and money, but especially CAS/Build Buy unlocks, and mods. (Ideal case scenario would be simply banning saves and sims that were touched by cheats/mods from PvP, of course).
That said, I wouldn't say no to something like co-op Strangerville (one specialized character per player) or even PvP Strangerville (one household representing a faction (government, scientists, journalists etc.) per player) as a side-game. Just not in the mainline.
"OEII1001;c-17388768" wrote:
Just poking fun at a lot of the gatekeeping that goes on in the community. Such things are not unique to The Sims fandom, mind you.
The community has repeatedly fought over whether liking Game X over Game Y means that you're not part of the club. Again, not unique to The Sims except for the use of the term "Simmer".
I think get what you mean, I often feel out of place here myself because I'm not a family player, which seems to be the main playstyle in this forum. But I do not expect many of us here to even try Sims 5 if it is online (in the way we expect/are wary of). It will attract "generic" gamers, for the worse or the better.