"Smellincoffee;c-17348404" wrote:
Having witnessed SO MANY ARGUMENTS over the years on Civilization forums on what civs merit inclusion for historical reasons or market reasons or whatever, I think EA's safest bet is to stay the heck away from those kind of arguments. It's a pandora's box of varying offenses, from forgetting certain elements to lumping things together, bla blah blah. Let the players' own creativity introduce that kind of thing.
Not forgetting we can't create our own worlds for a moment, but..
When you start getting too deep into the cultural historical aspects and religious practices and the like, it does usually devolve into something else and in your case and this users as well:
"Bluelle;c-17348405" wrote:
I picked no because... like other people have said, it's hard not to offend people once you start doing things like this. The result is always going to be people feeling left out and then antagonizing the devs and TS4 in entirety for not being inclusive enough. "Well, they got this! Why can't WE get this?" - said by people of 100 different cultures.
There isn't much need to go deeply into the varying aspects, but just enough past the surface to get an idea of the place, the people and the how they live their lives. If you look at what has already been accomplished with the peoples of Sulani, the peoples of Windenburg and a few others, there isn't a great deal involved as to the historical aspects or any other main themes you'd expect but still shows these people and the setting like quite well. So i don't believe creating a debate about how deeply you go into the aspects would be productive in any way shape or form.
Heck, look at Willow Creek, or Oasis Springs, there isn't a great deal on how deeply you'd go there either and yet it still provides an idea of the place, people and setting.
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If i were to suggest say, a middle eastern town based off Jordan as the most stable country in that part of the world, now one doesn't need temples or strict religious practices. but grabbing the feel for the place, the architecture, the way people dress, the names they have, the type of technology they have, and then create something from that, you wouldn't need to get into the debate about it and still have something that represents that part of the world well enough. So say you have a fictional middle eastern town in one world, another world would have deserts with ruins scattered about, nothing specific, just old stone ruins and a few scattered houses in the open desert along desert roads and a nearby highway leading into and out of town and the town in the distance with rolling dunes all around and a good number of tree, brush and grasses in the area as well.
To one person there would be no way to tell if it was based off Jordan, Israel or any other country in the area, because it generally covers that whole part of the world well enough without any signifcant cultural, political or religious aspects involved.