Forum Discussion
37 Replies
"GrumpyGlowfish;c-17025283" wrote:
That's true. The long-sleeved shirt accessory I mentioned in my first post is in the gloves category and cannot be used together with other gloves, but doesn't cause any texture conflicts with normal upper body garments. So I guess this could be solved by just adding another category?
Which is where the difficulty comes in- because "adding a new category" means adding space to the texture map to allow room for this new category of items; effectively changing the groundwork of the entire CAS clothing system.- GrumpyGlowfish7 years agoSeasoned AceThat's true. The long-sleeved shirt accessory I mentioned in my first post is in the gloves category and cannot be used together with other gloves, but doesn't cause any texture conflicts with normal upper body garments. So I guess this could be solved by just adding another category?
"AquaGamer1212;c-17025258" wrote:
"Cupid;c-17025147" wrote:
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/
Why not? If modders can do it why not EA?
Modders do this by taking a clothing item and simply changing its slot assignment. This results in you being unable to use the original slot for its intended purpose, and also results in texture incompatibilities, as well as clipping. This "works" for people who use CC and are already expecting incompatibilities or inconsistencies in what they're downloading. It's not going to work for a company with standards of quality that need to be maintained.- Tbh I don't really mind it, but I'd also welcome the change.
- AquaGamer12127 years agoSeasoned Ace
"Cupid;c-17025147" wrote:
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/
Why not? If modders can do it why not EA? "tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
There's no universe where that is stuffpack-level work. The texture mapping system would need to be redone and all the CAS objects as well :/- I'd love this! I'm using some accessoire jackets, it's a start at least.
If clothing layers are too complicated/lagge I'd apprecciate if they at least gave us all the tops that are currently worn under jackets as solo tops.
I often run into the problem that I give sims a jacket/t-shirt top, but then I have to select a different t-shirt for situations where the sim would take off the jacket. Example: They visit their friend in a t-shirt and jacket, then at the friend's place they not only take off the jacket, but also change into a different t-shirt. - AquaGamer12127 years agoSeasoned AceYes please GIVE ME LAYER-ABLE JACKETS!! ?
- Simburian7 years agoSeasoned Ace
"tommynocker001;c-17024830" wrote:
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)
If they would add extra swatches for curtains, carpets and bedspreads to it I'd buy it! :D - tommynocker0017 years agoSeasoned Veteran
... the entire clothes system needed to be designed with it in mind.
It'd certainly make for a great new stuff pack! :)