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- Since they have four sections that the traits are organized into, why not just make it so you can have one trait from each section?
An even better (but slightly harder) idea is to make new sections. You would choose one trait from each section for each life stage. My ideas for each life stage:- Toddlers: One emotional trait, one behavioral trait
- Child: One hobby, one personality trait, one lifestyle trait
- Teen: One hobby, one personality trait, one mental trait, one bad trait
- Adult: One hobby, one personality trait, one lifestyle trait, one bad trait, one mental trait
- Toddlers: One emotional trait, one behavioral trait
- SEREFRAS6 years agoLegendOur sims needs more traits like in Sims 3 please.
- ck2136 years agoLegendI was hoping University would bring that to us.
That and the odd game play of secret societies really made that pack disappointing for me.
Traits also need a overhaul for more depth and individuality. - It's sad there are only three, and the reward ones you can buy with reward points haven't changed in years, not much new there, either. The other day I answered if I were a Sim (TS4) what traits I would have, that was a hard choice because in RL I think we all have ten or more right? I'm more than just a geek, perceptive and or loner. If that was just on a Sim think how limited the gameplay would be, oh, wait. ;)
- I'd like a system that divides traits into personality and skills. And I think it would be fine if a sim would have like 3 personality traits and 3 skill traits. That's enough. If you add more, you'll end up with identical sims.
That being said, this question is irrelevant where it comes to Sims 4 as others have pointed out already. A sim in TS4 can have 1 trait or 20, you won't notice them because emotions will constantly get in the way. So, I'd like this for Sims 5. And Paralives. - Yes i would
- Only for roleplaying reasons. The way traits are coded in The Sims 4, they don't really make a difference in their personality. For traits to truly affect the game the way they do in TS3, they have to be accounted for in EVERY SINGLE PIECE OF CODE.
This what The Sims 3 does, every interaction and situation in-game has one or multiple checks for appropriate traits.
Something as simple as the "pillow fight" interaction checks if any of the Sims involved has the "Proper" trait before deciding whether the Sim is going to accept or reject the interaction:
https://i.imgur.com/m9chjvT.png
The crazy thing is that "Pillow Fight" is a Generations interaction, and Proper is a Supernatural trait. So they went back to this interaction and modified it to add this check and make the Proper trait more meaningful. There are countless of examples like this.
This is why personalities in The Sims 3 are so unique. Because they took the time to write the necessary code to make traits matter and the system was 100% designed around traits.
The Sims 4 in contrast is designed around EMOTIONS. The problem is that there are only 16 emotions, and most of the time Sims are either happy, angry, sad or tense. So you end up with Sims that are carbon copies of each other. Traits in The Sims 4 do absolutely nothing more than regulate the rate at which Sims gain certain skills, the default emotions, and maybe add one or two interactions. They don't even affect autonomy that much, as I tested myself here. - More trait slots, more traits, traits that actually do something. I enjoy the gloomy trait, the moodlets make sense and it works well for my author Sim. Having my archaeologist Sim stop tomb raiding to run off and swim laps was so annoying I replaced active with cheerful. I'm tired of having to make all of my Sims cheerful in order to counteract the daily tense syndrome.
"Naus;c-17410807" wrote:
Only for roleplaying reasons. The way traits are coded in The Sims 4, they don't really make a difference in their personality. For traits to truly affect the game the way they do in TS3, they have to be accounted for in EVERY SINGLE PIECE OF CODE.
This what The Sims 3 does, every interaction and situation in-game has one or multiple checks for appropriate traits.
Something as simple as the "pillow fight" interaction checks if any of the Sims involved has the "Proper" trait before deciding whether the Sim is going to accept or reject the interaction:
https://i.imgur.com/m9chjvT.png
The crazy thing is that "Pillow Fight" is a Generations interaction, and Proper is a Supernatural trait. So they went back to this interaction and modified it to add this check and make the Proper trait more meaningful. There are countless of examples like this.
This is why personalities in The Sims 3 are so unique. Because they took the time to write the necessary code to make traits matter and the system was 100% designed around traits.
The Sims 4 in contrast is designed around EMOTIONS. The problem is that there are only 16 emotions, and most of the time Sims are either happy, angry, sad or tense. So you end up with Sims that are carbon copies of each other. Traits in The Sims 4 do absolutely nothing more than regulate the rate at which Sims gain certain skills, the default emotions, and maybe add one or two interactions. They don't even affect autonomy that much, as I tested myself here.
I don’t even think traits influence emotions in any way do they? Like, I could imagine a friendly person wouldn’t get angry so easily, but I believe there’s no difference in that respect. The emotion system is exactly the same for a sim with friendly traits as it is for a mean or an evil sim? Or is there some influence in that respect?- If traits gave sims individual personalities then yes I'd definitely want the five slots back. Hopefully the modders can fix code for this.
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