Forum Discussion
10 years ago
"SimGuruEugi;14491599" wrote:
To my knowledge, material states do not correspond to the material state variants available in the catalog. You should compare it with an object that implements dirty/clean, as those use material states.
Ah, gotcha -- I mixed up material states and material variants; what I actually meant to change was the variant!
Re. clean/dirty states, this object has
: Index: 0x00000017 (0x01 (Private)); MaterialState: 0x00000000 (0); MaterialVariant: 0xF4BD1CE9 : Index: 0x00000018 (0x01 (Private)); MaterialState: 0xC3867C32 (Burnt); MaterialVariant: 0xF4BD1CE9 : Index: 0x00000019 (0x01 (Private)); MaterialState: 0xEEAB4327 (Dirty); MaterialVariant: 0xF4BD1CE9
0xEEAB4327 (Dirty) is also what is in the state list in the tuning:
15131
Dirty
Looks like all I need to do is change the variants instead (each should still be able to have a dirty / burnt state) .. looking at bookThin_Cooking_Advanced it seems like that works exactly the same, so yay!
E: yes, that solves half the issue =D
3659597537
drink_08
This is working now with the direct interaction .. I've yet to see how I'll squeeze it into the crafting, but that's a different can of worms.
Thank you!
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