Forum Discussion
7 years ago
Hey @LittlBowBub You don't need to know anything about modding. :) The aim here is for people to be able to put game design ideas and the like up for brainstorming and discussion as part of a mod, without needing to know how to implement them on a technical level. If this gets far enough for me to justify working on the mod seriously (whatever it ends up being) I aim to share the technical process, but it won't be required that anyone here help with it.
I think that's possible, yes. I did something similar with the Sorcerer mod, where certain specialized traits would give the sim a unique interaction, or some special buff. Something like that.
Definitely one way it could be done, I like that.
With that framing, a question that comes to mind is: What might the differences between superhero and supervillain be? Would the powers be different for each or would the powers be the same, but it all comes down to how you use them?
For example, maybe a super who can start fires can also put out fires, so putting out fires is a superhero act, but starting them is a supervillain act.
Or it could be that each power is inherently "good," "evil," or "neutral." That would probably be easier to design, but it may be hard to create a wide variety of "superpowers" that can be categorized under each one and is significant enough to be worthy of its own trait.
Another thing to consider is, if traits are added through CAS, they can get applied to NPCs randomly. Otherwise, I think they would have to be applied specially for NPCs, for example, through a randomly-generated NPC with a special role that has that trait.
Also, if a trait is added through CAS, it's possible easier to add to your own sims, but probably also harder to remove and it would take up one of the slots, which means less room for personality traits.
So non-CAS may be the best way to go for something like this.
Another thing to consider for brainstorming is thinking about what typical superpowers are and how they might be implemented in a game like this. For example, flight is a well-known power, but I probably can't implement that.
Other powers that come to mind for me are:
Invisibility (not sure if there'd be a way to do this though... making a sim look like a ghost may require giving them a ghost trait, which could come with all sorts of hidden bugs/issues to overcome. making a sim seem invisible to others sims *might* be feasible if there's a way to get them to be ignored through certain interaction buffs, like the one I used in my Social Pariah trait mod)
Super strength (this could maybe come in the form of being muscular and having bonuses to things like fitness and energy)
Regenerative powers (perhaps power that has to do with healing your own sickness.. energy again comes to mind here as well)
Water-related powers? (bonuses to fishing maybe, self-healing powers while in water?)
With regards to the traits, I think it would be good to have powers seperated but also an ultimate superhero one. I don't really know if this would be even possible, but having a skill related to the power would be interesting. It could determine how likely they are to win a fight and also they could practice using their power/powers
I think that's possible, yes. I did something similar with the Sorcerer mod, where certain specialized traits would give the sim a unique interaction, or some special buff. Something like that.
Also, definitely vampire fighting. With this mod would it be possible to have NPC superheros/villians but also play as both?
Definitely one way it could be done, I like that.
With that framing, a question that comes to mind is: What might the differences between superhero and supervillain be? Would the powers be different for each or would the powers be the same, but it all comes down to how you use them?
For example, maybe a super who can start fires can also put out fires, so putting out fires is a superhero act, but starting them is a supervillain act.
Or it could be that each power is inherently "good," "evil," or "neutral." That would probably be easier to design, but it may be hard to create a wide variety of "superpowers" that can be categorized under each one and is significant enough to be worthy of its own trait.
Another thing to consider is, if traits are added through CAS, they can get applied to NPCs randomly. Otherwise, I think they would have to be applied specially for NPCs, for example, through a randomly-generated NPC with a special role that has that trait.
Also, if a trait is added through CAS, it's possible easier to add to your own sims, but probably also harder to remove and it would take up one of the slots, which means less room for personality traits.
So non-CAS may be the best way to go for something like this.
Another thing to consider for brainstorming is thinking about what typical superpowers are and how they might be implemented in a game like this. For example, flight is a well-known power, but I probably can't implement that.
Other powers that come to mind for me are:
Invisibility (not sure if there'd be a way to do this though... making a sim look like a ghost may require giving them a ghost trait, which could come with all sorts of hidden bugs/issues to overcome. making a sim seem invisible to others sims *might* be feasible if there's a way to get them to be ignored through certain interaction buffs, like the one I used in my Social Pariah trait mod)
Super strength (this could maybe come in the form of being muscular and having bonuses to things like fitness and energy)
Regenerative powers (perhaps power that has to do with healing your own sickness.. energy again comes to mind here as well)
Water-related powers? (bonuses to fishing maybe, self-healing powers while in water?)
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