Forum Discussion
7 years ago
@LittlBowBub
Fair point. A superhero who can't use their powers to fight probably isn't going to work well if they are meant to be able to fight supervillains in some sort of "fight" interaction.
So based on what I remember about my tinkering with NPC generation and roles in the past, the possibilities are... permanent roles like the Grim Reaper that are unique (only one of it). Then there are roles like Bartender that need to be filled by somebody when you go to a bar. There are "walkbys" - roles that can usually be filled by a variety of existing NPCs (like the NPCs who enter a neighborhood, walk through it, and disappear at the other end). And finally, there are situation-based roles, like a lot having the Haunted trait (or whatever it's called) that causes a ghost to appear every now and then.
I'm thinking more of the ghost type situation as a possibility, where maybe you're on a specific type of lot and occasionally a supervillain will appear, who is randomly generated specifically for that role if none exist yet. Something along those lines.
Possibly a walkby setup too? Though I'm not sure if walkbys can do anything other than walkby and a supervillain who walks into a lot and then leaves probably isn't very interesting.
Probably possible, yes. :)
I like the concept. I'm not sure if it's doable or not. Might be if I made unique versions of actions like showering? Kind of like what I did with the Child traits and Fretful trait having unique practice interactions. I'd have to experiment around some to see if there's a way to make it work well.
Lol, yeah, that'd be crazy. Not sure if it's possible to do, but I think it's a fun idea.
So you're saying, for example, a Super trait that can regenerate most, or all, needs and also can siphon from others? That sort of thing?
Good point. Weaknesses and consequences can certainly add another dimension to the experience. I like those examples. I'll think about it a bit and see what I come up with to expand on that myself in another reply.
Basically, the same type of thing I did with the Sorcerer mod. Like you can get powers from a certain type of in-game object. Perhaps (brainstorming here) other ways could be set up that are more spontaneous and surprising, like you have a chance of getting water powers while swimming or something like that. Could end up being annoying, if it's too hard to acquire powers, but those are some ways it could be done.
I like the fine line concept. I think powers should have the option to be used for good and evil depending on who is in control of them. Some powers might not make sense being both good and evil, such as those to inflict pain, but then again superheros need some powers for use of fighting against villains so i'm not too sure.
Fair point. A superhero who can't use their powers to fight probably isn't going to work well if they are meant to be able to fight supervillains in some sort of "fight" interaction.
With NPCs, (if you want superheros/villains but don't want to play as one) would they be a new npc with a specific role of superhero or villain? or would they, for example, be a mailman with a trait to make them show up in certain scenarios? I'm a little confused and not sure how to explain what i'm trying to say :flushed: Would lots of random npcs get given a superhero/villain trait or would one specific npc purely for the superhero/villain role be generated? (very bad at explaining :lol: ) I understand that if it were to be traits it could be given to any sim which might be quite annoying if every random generated were to have powers of some kind. I'm starting to confuse myself so good luck deciphering that :lol:
So based on what I remember about my tinkering with NPC generation and roles in the past, the possibilities are... permanent roles like the Grim Reaper that are unique (only one of it). Then there are roles like Bartender that need to be filled by somebody when you go to a bar. There are "walkbys" - roles that can usually be filled by a variety of existing NPCs (like the NPCs who enter a neighborhood, walk through it, and disappear at the other end). And finally, there are situation-based roles, like a lot having the Haunted trait (or whatever it's called) that causes a ghost to appear every now and then.
I'm thinking more of the ghost type situation as a possibility, where maybe you're on a specific type of lot and occasionally a supervillain will appear, who is randomly generated specifically for that role if none exist yet. Something along those lines.
Possibly a walkby setup too? Though I'm not sure if walkbys can do anything other than walkby and a supervillain who walks into a lot and then leaves probably isn't very interesting.
Whether this is even doable, but say a sim has a fire power (for example) and another has a (don't know what to call it but - the ability to steal a power, or skill, for a brief moment) they could mimic or steal the power for a certain amount of time. A buff could be used as a timer? Siphoning?
Probably possible, yes. :)
Also to do with superspeed. As well as moving fast would tasks such as eating, showering etc be able to be completed in superspeed?
I like the concept. I'm not sure if it's doable or not. Might be if I made unique versions of actions like showering? Kind of like what I did with the Child traits and Fretful trait having unique practice interactions. I'd have to experiment around some to see if there's a way to make it work well.
Another thing that would be cool would be if they could morph into a different sim. Changing appearance could maybe work as we have alien disguises but getting other sims to recognise the sim as someone else would never work as you can literally populate an entire world with sim copies :lol:
Lol, yeah, that'd be crazy. Not sure if it's possible to do, but I think it's a fun idea.
Regenerative powers- perhaps all needs?. As well as using the power to help others but also maybe taking away from others to heal and fill your own needs?
So you're saying, for example, a Super trait that can regenerate most, or all, needs and also can siphon from others? That sort of thing?
What about any weaknesses or consequences? Maybe if it uses skills then a low level might mean they can only use their power for so long before getting tired or something? Water related powers could regenerate by swimming or bathing? as an example.
Good point. Weaknesses and consequences can certainly add another dimension to the experience. I like those examples. I'll think about it a bit and see what I come up with to expand on that myself in another reply.
A quick question - what would be the non-cas way?
Basically, the same type of thing I did with the Sorcerer mod. Like you can get powers from a certain type of in-game object. Perhaps (brainstorming here) other ways could be set up that are more spontaneous and surprising, like you have a chance of getting water powers while swimming or something like that. Could end up being annoying, if it's too hard to acquire powers, but those are some ways it could be done.
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