Forum Discussion

Richtofen1202's avatar
6 years ago

Binary template for the "0xEA5118B0" resource

Hi, I was wondering if I could get the binary template for the 0xEA5118B0 resource?

Thanks in advance :)

@SimGuruModSquad @SimGuruTwoLegs

7 Replies

  • SGMS not seen since 2018, SGTL not seen this year. It's a shame if this help has fizzled out.
  • @Denton47 Aren't flames an effect? Did you figure out how to edit effects then, and if so how? That would help a ton of modders if you could explain how.
  • @Denton47 That's amazing!! Will you post back here when you finish? Or will you be uploading to ModtheSims? I hope you succeed, that's going to be such a useful tool.

    Also, do you know how to disable effects through your research? There's a couple of effects that people have been trying to remove (headlights on cars, street lights, etc.) but they aren't turned off on our end no matter what we do like normal effects, and we think they are controlled by the C++ side because they are world objects. I'm hoping you maybe found a way?
  • Hi @Denton47 ! I'm a modding friend of @MizoreYukii , who let me know about your VFX tool. I am one of the people she mentioned who are trying to turn off the headlights on cars, street lights and the like. I just registered to say thank you for the work you have done so far and for sharing so openly. I look forward to your progress and to making use of the tool when it's ready. :)
  • @Denton47 Oh, I'm just now recognizing your username! Yes, the sound tool would be greatly appreciated on MTS, or anywhere else really since it's hard to discuss/recommend it with most people due to rules and the location, lol. Tysm for that tool btw! It's a lifesaver.

    I was able to track down most of them by name a few months back, but no matter what we did nothing worked (I even tried altering the SWB file after every other trick I knew failed, but I didn't know what I was doing). I'm so looking forward to the possibility of finally turning off these effects or even cloning and altering for other projects. Is there a possibility we would be able to create entirely new effects and import them into the game? Thank you for answering my questions and taking the time to answer them!
  • @Denton47 If we are forced to only have one file at a time, could you possibly make a feature in your program that allows us to import two or more effects and then export them as a merged file? Would that be possible?
  • Is it not possible to merge the effects from different mods into the same resource like I previously suggested? :open_mouth:

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