Forum Discussion
ZerbuTabek
9 years agoRising Hotshot
When I tried this, the scripts needed to be placed in a subfolder with the same name as the one the scripts were copied from. For example, if overriding the buff script, it will need to be placed inside a "buff" folder.
I'm not sure how the game handles sub-subfolders. It might only work if you copy the entire "objects" folder (which would conflict with any other mod that does the same) but I'm not sure. You could try leaving the "objects" folder empty and only putting files in the "door" folder, but I'm not sure if that will work. There's also the fact that the decompiler isn't always perfect, so the more files there are, the higher the chance one of them will contain game-breaking code.
I'm not sure how the game handles sub-subfolders. It might only work if you copy the entire "objects" folder (which would conflict with any other mod that does the same) but I'm not sure. You could try leaving the "objects" folder empty and only putting files in the "door" folder, but I'm not sure if that will work. There's also the fact that the decompiler isn't always perfect, so the more files there are, the higher the chance one of them will contain game-breaking code.
About The Sims 4 Mods & Custom Content
Find expert tips, troubleshooting help, tutorials for mods and custom content, and The Sims 4 patch files in our forum.15,680 PostsLatest Activity: 24 minutes ago
Community Highlights
Recent Discussions
- 24 minutes ago
- 3 hours ago
- 4 hours ago
- 4 hours ago