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53 Replies
- > @justsomesims said:
> What I've tried is copying and pasting a resource.cfg file into where my subfolders get super subby - e.g. mods -> "fan packs" -> "garden stuff" -> even more subfolders (CAS, BUILD etc). Resource files stop where the subfoldrs stop. seems to work so far?
Hahahaha never mind ignore this - Hi everyone, I accidentally deleted my resource.cfg file on my mac, and I have restarted the game many times and a new one does not appear. What should I do? Thank you!!!
"fcurti;c-16504324" wrote:
Hi everyone, I accidentally deleted my resource.cfg file on my mac, and I have restarted the game many times and a new one does not appear. What should I do? Thank you!!!
Hello @fcurti
Try moving your whole mods folder to the desktop. Launch the game, and see if a new mods folder is generated in the sims 4 folder. It should contain a resource.cfg file.
If a resource.cfg file is not generated, the game may be using a different mods folder than the correct one in Documents-Electronic Arts -Sims 4 folder
Try using the search feature on your Mac to see if an extra mods folder has been generated somewhere else on your Mac.- Pahndamonium327 years agoSeasoned Ace
"Kitkat1515;c-16651768" wrote:
How many sub-folders can I have in my Mods Folder? I like to organize by creator. Makes updating a simple click and drag into folder to replace if necessary. At this moment I have 50 sitting in my Mods folder and sub-folders within them. However I would rather have all second sub-folders sitting in my Mods folder.
So example of what it is:
Mods - CAS -
What I want:
Mods -
Doing this, however, will probably end up with hundreds of folders sitting in my Mods folder.
A second question off to the side:
If you merge cc, when merging what is the max amount of .packages you merge with positive results?
There is no limit to the number of folders you have in your Mods folder and I think subfolders can go up to 4 deep. Sorry, I don't know about merging packages. - But what if i release all of the mods out of their subfolders, will it cause destruction in the game ?
- Pahndamonium327 years agoSeasoned AceIt will cause chaos in your Mods folder. Mods frequently need updating and the best way to identify and remove them is by having them in the sub folders. If you really want the mod files loose that is up to you, it won't mess up the game. Just don't add more Mods sub folders to existing Mods sub folders.
- So, I changed the text in my Resource.cfg file and then created sub-folders. When I put all my hair into one sub-folder, my game worked perfectly fine. This morning I was moving the rest of my CC into sub-folders and when I went to start my game, my game will not load at all and comes up with a warning screen. What am I doing wrong?? Please help!
"hazelmoonsims;c-16840357" wrote:
So, I changed the text in my Resource.cfg file and then created sub-folders. When I put all my hair into one sub-folder, my game worked perfectly fine. This morning I was moving the rest of my CC into sub-folders and when I went to start my game, my game will not load at all and comes up with a warning screen. What am I doing wrong?? Please help!
There is no longer any need, as there used to be, to change the resources file to allow for subfolders. Just use the one the game generates: delete your current one and restart the game. Doing that might be all that you need. Make sure as well that you don't have a second resources file lurking in there somewhere."hazelmoonsims;c-16840357" wrote:
So, I changed the text in my Resource.cfg file and then created sub-folders. When I put all my hair into one sub-folder, my game worked perfectly fine. This morning I was moving the rest of my CC into sub-folders and when I went to start my game, my game will not load at all and comes up with a warning screen. What am I doing wrong?? Please help!
Hello @hazelmoonsims
Try moving your whole mods folder to the desktop. Launch the game, and a new mods folder will be generated in the sims 4 folder.. Exit the game. Then put your mods/cc from the old mods folder into the newly generated mods folder and test to see if the issues remain. Don’t copy over the old resource.cfg file.- I have a qn it may have been asked elsewhere but I'm curious, I know script mods should stay in the main mods folder but is it at all possible to split up script mods and their corresponding package files?
for example I have some career script mods, would it be possible to leave the script half of the mod in the main folder and put the package half of the mod in a sub folder labelled careers or w/e? would the mod still work? or would it just make updating mods a pain?
Thanks :)
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