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"PaigeyCakes;c-16852313" wrote:
I have a qn it may have been asked elsewhere but I'm curious, I know script mods should stay in the main mods folder but is it at all possible to split up script mods and their corresponding package files?
for example I have some career script mods, would it be possible to leave the script half of the mod in the main folder and put the package half of the mod in a sub folder labelled careers or w/e? would the mod still work? or would it just make updating mods a pain?
Thanks :)
Hello @PaigeyCakes
It would be best to keep the mod parts together. It would also be easier when updating mods or checking mods for issues.- I tested a few mods today by renaming the package files (to just initials) and placing them with their script files one subfolder down (new subfolder in my Mods folder with creators name as the folder name) and they all appear to be working fine after testing in game. It keeps things very tidy and means I can update with ease after any new patch. I have a small exercise book where I write down all the mods I use and their new smaller file names. I don't change the script file names at all, but they are together in the same subfolder as the package file they relate to. It's so tidy!!!
- GalacticGal7 years agoLegend
"SVTSimmer;c-15904550" wrote:
What about when a mod already has it's own folder? Lets say i downloaded hair cc. The cc downloaded in a folder, including the *actual file, an image and maybe instructions. What am i supposed to do then? I have a lot of cc and a lot of subfolders so it would be a pain going through everything so that the folders are only 4-5 subfolders in. So does the example i gave before count as a subfolder as well?
-My example was: Mods File>SUBFOLDER>Hair CC Folder>Actual CC File, an image, instructions.
And of course as i have a lot of cc most of them are in that format: folder>contents (cc file, image, occasionally instructions). Would that be an issue? I would really appreciate if anyone replied! Sorry, if i haven't made myself clear..
I think that would depend on the mod. I know with Sacrificial's Road to Fame mod, he's got at least three subfolders: Props, CAS, Objects. Those items must be removed and placed into the first level just as the mod itself is, or it won't work. - > @rosemow said:
> Hello @PaigeyCakes
> It would be best to keep the mod parts together. It would also be easier when updating mods or checking mods for issues.
Thanks @rosemow I'll stick to how i've been doing it then :smile: "PaigeyCakes;c-16874353" wrote:
> @rosemow said:
> Hello @PaigeyCakes
> It would be best to keep the mod parts together. It would also be easier when updating mods or checking mods for issues.
Thanks @rosemow I'll stick to how i've been doing it then :smile:
You’re welcome :)- InfiniteVerve7 years agoSeasoned Ace> @luthienrising said:
> Loudon_Wainwright wrote: »
>
> Another CC tip! Rename files so there's only numbers and letters, maybe the underscore. It speeds game performance noticeably.
Thanks @luthienrising, a better game performance tip is always welcome! :) Does this mean that I can (without issue) rename cc (remove the around the creator name, for example), and still have it work (aka: no vanishing cc)- while having the benefit of a better running game? And, will I have to recreate the Resource.cfg after doing this? - Pahndamonium327 years agoSeasoned Ace
"SimChi;c-17080998" wrote:
> @luthienrising said:
> Loudon_Wainwright wrote: »
>
> Another CC tip! Rename files so there's only numbers and letters, maybe the underscore. It speeds game performance noticeably.
Thanks @luthienrising, a better game performance tip is always welcome! :) Does this mean that I can (without issue) rename cc (remove the around the creator name, for example), and still have it work (aka: no vanishing cc)- while having the benefit of a better running game? And, will I have to recreate the Resource.cfg after doing this?
Renaming by removing the brackets is fine and you don't need to do anything to the Resource.cfg - InfiniteVerve7 years agoSeasoned Ace> @Bananas_45 said:
>
> Renaming by removing the brackets is fine and you don't need to do anything to the Resource.cfg
Thanks @Bananas_45! I am going to go give it a go now (after I backup my folders... just in case lol) - Pahndamonium327 years agoSeasoned Ace
"SimChi;c-17081210" wrote:
> @Bananas_45 said:
>
> Renaming by removing the brackets is fine and you don't need to do anything to the Resource.cfg
Thanks @Bananas_45! I am going to go give it a go now (after I backup my folders... just in case lol)
Good luck! - InfiniteVerve7 years agoSeasoned AceWell the renaming of cc didn't speed my game performance noticeably (or at all)... back to the drawing board :| This worries me that adding more packs will make things even worse...
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