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DrHouse93MS's avatar
10 years ago

Change form for new custom Occult

Hi everyone :smiley:

So, as the title says, I'm trying to develop a new Occult which, like Aliens, is able to switch between a Sim Form and its Devil Form (I'm trying to create Succubi). So, I tried to use the same scripts used by the devs to make Aliens switch their look. While I managed to create the proper interactions, buffs and traits, there's still a consistent problem: my Occult doesn't change appearance at all. I've also made the proper outfit with the proper tags (which is Uniform_SuccubusEveryday, with similar names for the other outfit categories) but it's still not working. I've looked into the XMLs, and I found no reference of the Alien clothing switch anywhere, so here's my question: how do Aliens change their look (which means Skintone, Uniform, Hairstyle etc.) when they take on their True Form?

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  • @brittpinkie, let me know if you figure it out. I'm in the browser/clone tool of Sims 4 Mod Workshop right now, and my best guess would've been the TagTuning type there. Can't find anything about uniforms, though. It's all broad categories like "shoes", "top", "bottom", "fullbody". No dice, as far as I can see.
  • Hi @kwanzaabot ...I found the tag.tuning file easily enough (I think it's better to use XML Extractor/File Finder or Sims4Studio for things like this, personally- Sims 4 Mod Workshop is probably a bit limited in what it can do) and there's definitely an area there where you can define things like Uniform_Mailman, etc. I think it'd be easy enough to edit the XML file and add our own uniform tags. If you use one of those programs, search for "15608553923092786359." That's the instance code for the tag.tuning. When you scroll along, you'll see the other uniform tags I'm talking about.

    @SimGuruModSquad the problem I'm still having trouble with now, is how do I add my new tag to the CASP file? The programs we have available at the moment are Sims4Studio and S4PE. Both programs allow the CASP file to be edited. but not completely and I can't seem to figure out how to add a custom tag to either of them. The file itself seems to be a .binary file extension, and I have no idea how to open or edit those. Any help there?
  • "brittpinkie;15217980" wrote:
    The programs we have available at the moment are Sims4Studio and S4PE.


    Have you tried The Sims' Resource Workshop? I don't do CAS creating myself so I don't know if it's any better in this way, but it might be worth a try if you haven't already. Also there is Cmar's CAS editor which I believe you can find via Mod The Sims forums

  • "IngeJones;15218133" wrote:
    "brittpinkie;15217980" wrote:
    The programs we have available at the moment are Sims4Studio and S4PE.


    Have you tried The Sims' Resource Workshop? I don't do CAS creating myself so I don't know if it's any better in this way, but it might be worth a try if you haven't already. Also there is Cmar's CAS editor which I believe you can find via Mod The Sims forums



    Thank you! I thought about TSRW so I will give it a go. I did actually already try the CAS editor, but that didn't work either :(
  • Alright, made some progress with this a while ago- found out how to do the tag tuning, and Sims4Studio added a new option to create custom tags on clothing and objects! I successfully made a custom outfit and it worked in game- the only thing I'm now unsure about is if there's a way of making it so I'm not overwriting the tags.tuning file each time I add a custom uniform tag. It's fine for one mod, but if more than one of us do it, it'll cause conflicts in mods, not to mention the file would have to be updated constantly with patches/DLC.

    @SimGuruModSquad Is there a way of making a python injection for the tag.tuning file for custom uniform tags? Or some other work around that wouldn't be an override? Thanks!

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