Forum Discussion

IrishSimslover's avatar
11 years ago

Color Wheel Mod

I wonder how long it will take for someone to figure out how to do it. And when it is done... I want it! B)

47 Replies

  • I miss the color wheel in CAS, frequently, I find myself wanting more makeup colors and having to work around what I have.

  • > @harryjames009 said:
    > Color wheel was a pain to match the colors, you had to type in three sets of number to match up the colors on anything for each piece of the clothing or furniture.

    There was a way to turn that off
  • Ayradyss's avatar
    Ayradyss
    Rising Veteran
    11 years ago
    After reading some of the posts in this thread, I wonder if one of the biggest 'issues' with CASt was that some folks simply didn't understand how to use it.

    As for lag, yes, when I was actively using CASt it was sometimes rather laggy due, I assume, mostly to the volume of textures it was loading. But the point that many people seem to be missing is that that lag only occurred when CASt was open/active/in use. It didn't do anything to add to the lag or slowdown of gameplay during Live mode. It was just sluggish sometimes when you were trying to use CASt itself to drag/drop colors and/or textures.

    There were other things in TS3 that could cause it to run slow/sluggishly in Live mode at times. But CASt is taking a lot of heat for things it was not the cause of, I believe.

    For me, CASt is one of the major omissions in TS4 that makes me disinclined to buy more TS4 products. I use it heavily in TS3 and sure hope they put it back into TS5 when/if that game ever comes to be. (I'd love to see it return to TS4, but given what the Gurus have said, I'm not expecting it.)
  • I would pay for the CASt mod (or EP or any other addition) twice as much as I've paid for the main game. I am serious.
  • @ Srikandi715 is correct. In order to add a color-wheel (or CASt) to TS4 they would have to completely re-write the way that textures are applied to objects - then they would have to remake every single texture of every single object, outfit, wall, floor, skin, hair-style, eye and cosmetic in the game (did I miss anything?). The SimGurus have already said that it would be 'too much work', so you can forget about getting a color wheel for TS4. And no Modder would dare delve that deeply into the guts of the game - they might as well just program a whole new game from the beginning because of the effort it would take (and the number of bugs it would throw off).

    I went into great detail about this subject on this thread, if you want more information:
    http://forums.thesims.com/en_US/discussion/755199/cast-and-ts4#latest

    Now someone could create a program that worked *outside* of TS4 that allowed players to alter the colors of things in TS4, but it would be a tool similar to the ones released for TS2. Recoloring things would also require a working knowledge of a paint program (such a Gimp) and the recolored objects would be imported back into the game as Custom Content - exactly like they were in TS2. I made recolors for TS2 and it required the ability to handle multiple layers and the ability to 'paint' with the mouse - it wasn't easy and I didn't find it to be much fun, either.

    This is why I prefer TS3. I have never had a problem with CASt, other than having to wait a few seconds for all the textures to load (only a problem with fabrics and themed categories, on my system) which isn't lag, it is load time (caused by lazy coding on EAxis' part). Making everything have an extra texture layer does slow the game down a tiny, little bit - but on today's machines it was merely the addition of a few microseconds. I doubt if anyone would be able to notice the difference between single-texture object and multi-texture object while actually playing the game.

    As for why EAxis decided to go back to the single-layer texture system - it was probably because having all those custom textures would have slowed down an MMO.

    Sorry to be a downer, but we will not see anything like CASt (or a color-wheel) until TS5 is released - if then.
  • > @CMWarren said:
    > (Quote)
    >
    > basically, the color wheel broke the game for too many people for EA to consider it successful. it was where the majority of lag and glitches came from.

    Yeah, my game crashed all of the time but it was never because of the color wheel, it was because I was dumb and downloaded some bugged/80% complete thing, coloring those incomplete objects or clothes just made it worse - the game couldn't figure out how to apply my pattern to a thing that only half existed.

    All they need to do is clean the code for the color wheel and put it back in (like how they smoothed out the voices between S2 & S3.
    changing voices in S2 would crash my game everytime) and make it optional for all of those who are for some unknown reason against it.
    Even though the color wheel was 100% optional in S3 too, not sure why anyone's complaining about not liking it.

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