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Rey_Estupendo's avatar
Rey_Estupendo
New Traveler
2 years ago

Contagious vampirism and lycanthropy?

I seem to remember years ago there was, maybe via an earlier iteration of MCCC, a way to set up a small chance that any sims might become a vampire. I'd just check in on sims occasionally and sometimes one of them would have become a vampire. It looks like I can do risky *feeding* for vampires via MCCC, but not anything similar for werewolves.

Is there a mod that does that? Like every week there's a 1% noncumulative chance that any sim aged teen or above could get infected by a vampire or werewolf?
  • EmmaVane's avatar
    EmmaVane
    Seasoned Veteran
    Werewolves are already risky by default, iirc. If you lose a fight with one you have a chance of contracting Werebies, same if you encounter one in the MM tunnels. Human sims only, other occults are immune.
  • "EmmaVane;c-18284135" wrote:
    Werewolves are already risky by default, iirc. If you lose a fight with one you have a chance of contracting Werebies, same if you encounter one in the MM tunnels. Human sims only, other occults are immune.


    Thanks. But that's just for played sims, right?

    I'm looking for something that gives a slim chance every so often that an unplayed sim in the nonactive house would get bitten. So you'd be like, hey, weird that my old friend I haven't seen in a while is coming to visit at 11 at night, oh, no, they're a vampire now!
  • I think it wouldn't be that hard to make a mod like that. My only concern is that it will be difficult to give a good probability setting. If the odds are too high then eventually everyone will become vampires and werewolves and if too low then you will hardly even know this mod exists. There is also the question of what exactly it should look like. How often should a conversion take place? Every day? Every 3 days? 7 days? Should you have a notification about it, or do you want to be surprised and discover it yourself?
  • "andirz;c-18285329" wrote:
    I think it wouldn't be that hard to make a mod like that. My only concern is that it will be difficult to give a good probability setting. If the odds are too high then eventually everyone will become vampires and werewolves and if too low then you will hardly even know this mod exists. There is also the question of what exactly it should look like. How often should a conversion take place? Every day? Every 3 days? 7 days? Should you have a notification about it, or do you want to be surprised and discover it yourself?



    Ideally it'd be something that could be set by the user, maybe with a default.

    I fake story progression for births, marriages, and breakups using MCCC. Basically, I note how long a particular life stage lasts and what I think the odds should be of something happening during that life stage. Then I figure out how often I'll check per week. Then there's some math.

    Basically, if I want there to be a 1% chance per week that a sim might become a vampire or werewolf, then starting as a teen (3 weeks) through young adulthood (4 weeks) adulthood (6 weeks) and elder (2 weeks), there's 15 weeks with a 99% chance each week that the sim won't become an occult. 0.99^15 gives me roughly a lifetime chance of 86% that the sim will stay human. Which means 14% of sims would be vampires or werewolves. Which might be fine for some people.

    But let's say I want only a 2% chance over the lifetime of the sim that they'll get turned. Then I need to figure the lifetime odds of not being turned (0.98) and calculate how to get there. I'm looking to solve x^15=0.98. Which means x is the 15th root of 0.98. That makes x=0.9986, or each week there's a 0.14% (0.0014) chance of the sim being turned.

    Neither one is right, it's just a question of what's right for a person's playstyle.

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