Forum Discussion
Chicklet45368
3 years agoSeasoned Ace
I would definitely ask over at Sims4Studio in their Creator Help section. That's typically the program that is used to make CC because it's the most user friendly compared to TSRW or S4PE.
I'm not a CAS CC creator, I create B/B CC, so I'm not 100% positive, but you could do a test run and change the mask to a necklace category in S4S and see if that works. I do know that there area certain areas on the UV Map that are specific to where CAS CC needs to be located for it to appear properly, so you might also have to move the UV around to the appropriate area to get it to work.
But I would most definitely ask over at S4S because they are quite knowledgeable and helpful.
https://sims4studio.com/board/8/creator-help
(***NOTE: If you've not already registered for the site, you will need to do that I believe, before you can post).
Here's an image of what a CAS UV looks like so you can see what I mean about where the texture and mesh needs to be placed on the UV Map for it to appear correctly in the game.
If you link me to the the CC Mask, I can look to see where it's mapped on the UV Map, I just thought about that, it's possible that the creator has mapped it in the hat area, since they are so close on the UV Map which would explain why the mask disappears when you put a hat on.
I'm not a CAS CC creator, I create B/B CC, so I'm not 100% positive, but you could do a test run and change the mask to a necklace category in S4S and see if that works. I do know that there area certain areas on the UV Map that are specific to where CAS CC needs to be located for it to appear properly, so you might also have to move the UV around to the appropriate area to get it to work.
But I would most definitely ask over at S4S because they are quite knowledgeable and helpful.
https://sims4studio.com/board/8/creator-help
(***NOTE: If you've not already registered for the site, you will need to do that I believe, before you can post).
Here's an image of what a CAS UV looks like so you can see what I mean about where the texture and mesh needs to be placed on the UV Map for it to appear correctly in the game.
Spoiler
https://i.imgur.com/AcQ4dAR.png
If you link me to the the CC Mask, I can look to see where it's mapped on the UV Map, I just thought about that, it's possible that the creator has mapped it in the hat area, since they are so close on the UV Map which would explain why the mask disappears when you put a hat on.
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