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3 Replies

  • @williamross93  These links just point to locations on your computer, which no one else can access.  If you'd like to provide the Better Exceptions reports, please upload them to this site.

    For the issue itself, please try playing in a clean user folder.  Move the entire Sims 4 folder out of Documents > Electronic Arts and onto your desktop, and when you launch the game, if it launches, a clean folder will spawn with no content.  (Your saves and other content will be intact in the folder you moved but temporarily not read by the game.)  Don't add anything to the new folder yet; just let me know whether you can get far enough to start a new save and play in live mode for a bit.

    If you still get crashes, please run a dxdiag and attach it to a post.

    https://help.ea.com/en-us/help/pc/how-to-gather-dxdiag-information/

  • williamross93's avatar
    williamross93
    3 years ago

    Sorry, my apologies! I thought they were accessible lol!

    The errors were

    postures\posture_graph.py     Exception in Sim Timeline: Exception running Element (TypeError: 'NoneType' object is not iterable)

    and 

    Exception in <function c_api_set_object_location_ex at 0x00007FF4CFE39B90>, args: (224072114083202665, 542701980193200236, {31C10668C000669,1,World}, Transform(Vector3(511.049866, 153.132767, 352.726135), Quaternion(0.000000, 0.983666, 0.000000, -0.180005)), 0, (0, 0), 0), kwargs: {} KeyError('Unable to find joint b__subroot__9 on object_bedDouble_EP12LUX:0x078810935c51186c[8]') (KeyError: 'Unable to find joint b__subroot__9 on object_bedDouble_EP12LUX:0x078810935c51186c[8]')

    I was wondering if this was to do with cc beds perhaps even though none are placed in my game.

    I created a new game and no errors occurred, previously sims were T posing before whenever they went to eat food. 

  • puzzlezaddict's avatar
    puzzlezaddict
    Hero+
    3 years ago

    @williamross93  Try copying your save to a clean Sims 4 folder, add Better Exceptions (but nothing else), and see whether you still get the errors.  If not, you can start adding your mods and custom content to the new folder and testing; whenever the error reappears, you'll know that something in the last batch is the culprit, and you can split and retest until you find it.

    Don't save your progress in the new save because that would permanently remove whatever cc isn't present in the new folder.  Or if you accidentally save, delete that save and bring over a fresh copy of the original.

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