Forum Discussion
Thank you so much for your response! So what happened was I reorganized all of my CC to make it easier to find. I downloaded that mod and it allowed me to get into my house! However with all the CC I reorganized back in the mods folder my sims look weird and not everything is there in my build despite it being back in my mods folder! Do I need to put it back in the same way it was? I just had a lot of excess CC and spent over a week going through my builds/sims to condense it down to only what I was using! I'm hoping there is someway I can use my new reorganized CC that will save me a ton of space on my computer! Thanks in advance!
@annadixon97 If you save without CC, then yeah, putting stuff back will be needed ... unless you now roll back your save to an earlier version. This would also put objects back in your Sims's house, which would include whichever CC was in that house and was tied to a milestone that happened.
To go back to an earlier version of (“roll back”) your save, start at the Main Menu. Select Load Game, then pick from the list for the save you want an earlier version of, but don’t select Play. Instead, click on the disk symbol with a back arrow. This will show you a list of earlier versions of that save. Only the most recent times you saved will be here. Pick one and select Recover.
- annadixon971 year agoRising Novice
Thank you so much for all your help! I got my game back going again! Unfortunately I have some new problems! It's never ending I swear! If I include some LE's can you point me in the right direction? You seem to really know these well! Thanks in Advance!
"<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>b00b8c4c24e1efa66b7b507</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-08-10 18:55:19</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1220-1.300.000.189.Release</buildsignature><categoryid>(AS)widgets.Gameplay.SimSelector::SelectorPanel</categoryid><desyncid>b00b8c4c24e1efa66b7b507</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.Gameplay.SimSelector::SelectorPanel/HandleUpdateTraits() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() rtim=63235 Client Session Time: 44.09 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Mac OS X Version 14.6.1 (Build 23G93) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
<report><version>2</version><sessionid>b00b8c4c24e1efa66b7b507</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-08-10 18:55:19</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1220-1.300.000.189.Release</buildsignature><categoryid>(AS)widgets.Gameplay.SimSelector::SelectorPanel</categoryid><desyncid>b00b8c4c24e1efa66b7b507</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.Gameplay.SimSelector::SelectorPanel/HandleUpdateTraits() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() rtim=63237 Client Session Time: 44.09 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Mac OS X Version 14.6.1 (Build 23G93) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
</root>"<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>8556d8918dea425266b6dd5b</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-08-10 04:05:44</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1220-1.300.000.189.Release</buildsignature><categoryid>(AS)widgets.Gameplay.SimSelector::SelectorPanel</categoryid><desyncid>8556d8918dea425266b6dd5b</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.Gameplay.SimSelector::SelectorPanel/HandleUpdateTraits() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() rtim=247273 Client Session Time: 40.37 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Mac OS X Version 14.6.1 (Build 23G93) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
<report><version>2</version><sessionid>8556d8918dea425266b6dd5b</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-08-10 04:05:44</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1220-1.300.000.189.Release</buildsignature><categoryid>(AS)widgets.Gameplay.SimSelector::SelectorPanel</categoryid><desyncid>8556d8918dea425266b6dd5b</desyncid><systemconfig/><screenshot/><desyncdata>TypeError: Error #1009: Cannot access a property or method of a null object reference. at widgets.Gameplay.SimSelector::SelectorPanel/HandleUpdateTraits() at olympus.io::CommunicationObject/Dispatch() at olympus.io::CommunicationManager/SendUIMessage() rtim=247276 Client Session Time: 40.37 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Mac OS X Version 14.6.1 (Build 23G93) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
</root><?xml version="1.0" ?><root>
<BetterExceptions><BEversion>v3.13</BEversion><WasBlank>False</WasBlank><TuningLoadFinished>True</TuningLoadFinished><BadObjectCC>False</BadObjectCC><Advice>Not available. More info may be in BE Report.</Advice></BetterExceptions><report><version>2</version><sessionid>b00b8c4c24e1efa66b7b507</sessionid><type>desync</type><sku>ea.maxis.sims4.15.macarm64</sku><createtime>2024-08-10 13:48:16</createtime><buildsignature>Local.Unknown.Unknown.1.108.349.1220-1.300.000.189.Release</buildsignature><categoryid>loot.py:160</categoryid><desyncid>b00b8c4c24e1efa66b7b507</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: generator raised StopIteration) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 294, in wrapper KeyError: (KnowledgeTest(career_knowledge_requirement=None, known_net_worth=ImmutableSlots({'comparison_type': <built-in function ge>, 'comparison_value': 500000}), known_skills_by_tag_above_level=None, knows_all_traits_of_type=None, knows_net_worth=None, knows_relationship_expectations=None, knows_relationship_status=None, major_knowledge_requirement=None, prohibited_relationship_tracks=frozenset(), prohibited_statistics=frozenset(), prohibited_traits=frozenset(), required_relationship_tracks=frozenset(), required_statistics=frozenset(), required_traits=(), romantic_preference_knowledge_requirement=None, subject=ParticipantTypeSingleSim.Actor, target=ParticipantTypeSingleSim.SavedActor1, tooltip=None, unconfronted_secret_knowledge_requirement=None, woohoo_preference_knowledge_requirement=None), frozenset({('subject', (<sim '' 0xa6112f20fde08c9>,)), ('target', ())})) During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 766, in get_loot_ops_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot_basic_op.py", line 199, in test_resolver File "T:\InGame\Gameplay\Scripts\Server\event_testing\tests.py", line 556, in run_tests File "T:\InGame\Gameplay\Scripts\Server\event_testing\resolver.py", line 145, in __call__ File "T:\InGame\Gameplay\Scripts\Core\caches.py", line 296, in wrapper File "T:\InGame\Gameplay\Scripts\Server\sims\sim_info_tests.py", line 1441, in __call__ StopIteration The above exception was the direct cause of the following exception: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 231, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 167, in on_loot File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 160, in apply_operations File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\loot.py", line 796, in apply_to_resolverRuntimeError: generator raised StopIterationrtim=0 Client Session Time: 44.09 Num Save Errors: 0 Num Load Errors: 0 Current Game State: 0x96d01090 LoadingScreenActiveFlag: 1 Origin Version: 13,269,0,5782 Modded: True SystemInfo: Mac OS X Version 14.6.1 (Build 23G93) GPU: Apple M2 macOS Metal driver 0.0.0.0 Architecture: arm64 </desyncdata></report>
</root>- luthienrising1 year agoHero+
@annadixon97 Nothing here is posting directly to a specific mod. What was happening in game when the LEs were created? Do they happen if you play with no mods or CC?
- annadixon971 year agoRising Novice
Sometimes it’s when I’m exiting CAS and other times it’s after like 30 minutes! Not sure what’s happening when it crashes not after cas!