Forum Discussion
4 years ago
Well, first, CC that is just plain old CC almost never needs to be updated unless the game makes a change to the asset type. So generally CC is not something that has to be worried about updating. I keep all my CC organized by type of CC so that if that kind of change is made, I can easily just move all of that type out of my game (or do a batch fix with Sims 4 Studio when applicable).
As for mods, those also don't generally need to be updated "every game update". But it is something that needs to be paid attention to.
I use hundreds (literally over 400) individual mod package files in my game, but worrying about "updates" and troubleshooting problems is something that takes only about an hour after each game update, following the below general principles.
To facilitate easy updating, what I do is I keep all my mods separated into folders with the name of what modder made the mod and have bookmarks in my browser for the main update page of each of those modders. That way when troubleshooting problems, I can quickly narrow it down to which modder has a mod that 'needs' an update and quickly check their web site. It also lets me just move that one folder out, temporaly, while waiting for said updates.
I also follow a general rule of not using any mod that is likely to need updates often.
Examples of this would be some of the cooking/baking related mods that directly override the functions on stoves and refrigerators in order to do what they do. Those end up needing to be updated every single time the game adds new recipes...which is far too often for my tastes.
The good news is that there are generally modders that provide similiar mods without doing that kind of override.
If a mod that I use breaks on a game update several updates in a row, I generally remove the mod entirely and just won't use it anymore, ever, flagging it as more trouble than it's worth.
I also have, over the years, made a mental list of which modders do that the most, and don't use any of their mods. While at the same time, I have a mental list of which modders do a great job of making their mods small, modular, and who update quickly when needed. I favor their mods.
The community also provides a lot of assistance, such as the thread here in this section of the forum that provides information on what mods are broken and what (and when) mods get updated after a game patch. @Luthienrising maintains these threads currently, and deserves a freaking trophy from the community for just how helpful those threads are.
And I guess the last thing that, imo, is helpful is having some understanding of basic modding oneself. Knowing how to open a mod and look specifically at what it is doing means that 1. If needed, I can provide my own 'update' of a mod in the short term until the actual modder fixes it and 2. I have a better idea of what the mod all 'touches' so that when I do have a problem in my game, it's easier to quickly make a mental short list of which mods are most likely to be causing the problem based on that knowledge and reading the patch notes.
Regarding this question, it's the internet, generally posts like that have a date on them. And most modders also specify specifically which patch version number they are referring to.
As for mods, those also don't generally need to be updated "every game update". But it is something that needs to be paid attention to.
I use hundreds (literally over 400) individual mod package files in my game, but worrying about "updates" and troubleshooting problems is something that takes only about an hour after each game update, following the below general principles.
To facilitate easy updating, what I do is I keep all my mods separated into folders with the name of what modder made the mod and have bookmarks in my browser for the main update page of each of those modders. That way when troubleshooting problems, I can quickly narrow it down to which modder has a mod that 'needs' an update and quickly check their web site. It also lets me just move that one folder out, temporaly, while waiting for said updates.
I also follow a general rule of not using any mod that is likely to need updates often.
Examples of this would be some of the cooking/baking related mods that directly override the functions on stoves and refrigerators in order to do what they do. Those end up needing to be updated every single time the game adds new recipes...which is far too often for my tastes.
The good news is that there are generally modders that provide similiar mods without doing that kind of override.
If a mod that I use breaks on a game update several updates in a row, I generally remove the mod entirely and just won't use it anymore, ever, flagging it as more trouble than it's worth.
I also have, over the years, made a mental list of which modders do that the most, and don't use any of their mods. While at the same time, I have a mental list of which modders do a great job of making their mods small, modular, and who update quickly when needed. I favor their mods.
The community also provides a lot of assistance, such as the thread here in this section of the forum that provides information on what mods are broken and what (and when) mods get updated after a game patch. @Luthienrising maintains these threads currently, and deserves a freaking trophy from the community for just how helpful those threads are.
And I guess the last thing that, imo, is helpful is having some understanding of basic modding oneself. Knowing how to open a mod and look specifically at what it is doing means that 1. If needed, I can provide my own 'update' of a mod in the short term until the actual modder fixes it and 2. I have a better idea of what the mod all 'touches' so that when I do have a problem in my game, it's easier to quickly make a mental short list of which mods are most likely to be causing the problem based on that knowledge and reading the patch notes.
"Chaotic_Moira;d-998837" wrote:
I find keeping up on just the small pile I have tedious when EA has an update every few weeks. Plus so many creators just say, "mod/cc is up to date." Up to date when? Which date? When was that posted? :#
Regarding this question, it's the internet, generally posts like that have a date on them. And most modders also specify specifically which patch version number they are referring to.
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