"Hadron1776;c-15825277" wrote:
Do not use mood_based as a separate condition. The interaction ends if any of the conditional actions specify an EXIT_NATURALLY or EXIT_CANCEL action.
I know it's an OR condition.
But thank you, your example seems to work. I had so far either missed or glazed over operation_actions and looting during an interaction, so that's why I was not understanding.
It makes perfect sense now I've tried implementing it and I haven't seen any indication of it messing with periodic skill gain.
I left in my skill gain in addition to operation_actions and it works fine.
Also, I simplified from your example a little bit. Since I already had a manual ON_ADD buff exit condition from using an interaction (like in the vampire case). I just reused that same buff for the one that gets added in operation_actions loot. So one less check needed in conditions. I just have the one on_add check.