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No I have aging off for all my households, played and unplayed, the "other" group including towinies and homeless sims still age. I just went into edit household into cas and the had become elders. When I had first notice this problem with the pregnancies, I went in to play the households as well and they hadn't just had the puppies and kittens but everyone had been aging too. My unplayed households without pets or without pets that were having litters were still not aging.
The households I have that get the problem I add to world through manage worlds and then place them though the gallery. I haven't played them yet, but they are still mine and shouldn't be aging.
Edit- oh I could tell they were old from the pic of the household they were all slouchy and tired looking so I checked them in cas.
1. Random puppies in households with neighborhood stories off. This did not happen if you removed all your mods/cc
2. Random aging while aging is off for npc dogs only. This only happened in the households that had the initial adoption issue.
Is that correct ?
- 3 years ago
The aging was happening in every unplayed household I had that had a dog. None had been adoptions they were made with the dog included or I moved them in from another household that had more than one pet from the household management screen..
I still want to double check about the puppies because even with mods on it could take along time to happen.I was originally playing a game but time didn't pass quick enough. So I made a vampire and just have them hibernate for a week at a time before I check anything. That's how I saw they were aging, But like I said sometimes puppies and kittens happen and sometimes they don't. I was going to check a bit more to make sure.
- 3 years ago
Oh and my settings are always the same whether I have mods on or not, I only ever have neighborhood stories off for my households and long life, I always leave aging on for npcs and neighborhood stories on for all the npcs. I don't change any of the life or pregnancy settings in any of the mods.
- crinrict3 years agoHero+@Bloodluvingirl I guess it's best if you make a separate thread for the aging.
There is one for random aging but that's more for Sims. Don't remember there being one for dogs only. - xochiquetzl_xkvn3 years agoSeasoned Ace
I'm reasonably certain that the pet pregnancies are MCCC. I noticed this myself some time ago and talked to MCCC support about it over on Discord. I also found references to some of the pet pregnancies in mc_cmd_center.txt, a log file in the MCCC folder in mods (if you put it in its own folder).
https://answers.ea.com/t5/General-Discussion-Feedback/Pet-population-explosion/m-p/11388232#M60951
- 3 years ago
Yeah after more testing I was pretty sure it was too. I figured out the aging thing as well, it was just a misunderstanding I had and fixed. I'll look up that MCCC problem thanks.
- xochiquetzl_xkvn3 years agoSeasoned Ace
The basic answer is: there is no toggle to bypass played households for pet pregnancies in MCCC. Spay and neuter your pets! (But through gameplay, not through CAS.fulleditmode, alas.)
- 3 years ago
Yeah, good tip. My problem had been setting multiple households up before playing them, so if I plan to have pets I have to wait to add them until I go to play them.
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