Forum Discussion
1. Random puppies in households with neighborhood stories off. This did not happen if you removed all your mods/cc
2. Random aging while aging is off for npc dogs only. This only happened in the households that had the initial adoption issue.
Is that correct ?
Oh and my settings are always the same whether I have mods on or not, I only ever have neighborhood stories off for my households and long life, I always leave aging on for npcs and neighborhood stories on for all the npcs. I don't change any of the life or pregnancy settings in any of the mods.
- crinrict3 years agoHero+@Bloodluvingirl I guess it's best if you make a separate thread for the aging.
There is one for random aging but that's more for Sims. Don't remember there being one for dogs only. - xochiquetzl_xkvn3 years agoSeasoned Ace
I'm reasonably certain that the pet pregnancies are MCCC. I noticed this myself some time ago and talked to MCCC support about it over on Discord. I also found references to some of the pet pregnancies in mc_cmd_center.txt, a log file in the MCCC folder in mods (if you put it in its own folder).
https://answers.ea.com/t5/General-Discussion-Feedback/Pet-population-explosion/m-p/11388232#M60951
- 3 years ago
Yeah after more testing I was pretty sure it was too. I figured out the aging thing as well, it was just a misunderstanding I had and fixed. I'll look up that MCCC problem thanks.
- xochiquetzl_xkvn3 years agoSeasoned Ace
The basic answer is: there is no toggle to bypass played households for pet pregnancies in MCCC. Spay and neuter your pets! (But through gameplay, not through CAS.fulleditmode, alas.)
- 3 years ago
Yeah, good tip. My problem had been setting multiple households up before playing them, so if I plan to have pets I have to wait to add them until I go to play them.
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