Forum Discussion
DomainGoat90
7 years agoNew Spectator
"Triplis;c-16841950" wrote:
Hey @rudy8292 I suggest downloading the latest TDESCs. Found here, as of writing this post.
Then look for WeatherForecast.tdesc under Weather Forecasts > Descriptions
You can open .tdesc file in any standard text editor. I like to use Notepad++, but it's totally down to preference. Atom is also a good option, imo.
I believe most of it is explained in there to some degree. :) I have no particular experience with the weather tuning, but I believe it describes it well there.
For example, it says under weather_event_time_blocks:The weather events that make up this forecast. Key is hour of day that event would start, value is a list of potential events
Feel free to ask if you still have questions after reading the tdesc and I can try to help you reason it out.
@Triplis
Thank you so much for this tip! I didn't know this existed, so this was very helpful!
From what I understand in the TDESC Weather Forecast file is that
-
Does this mean that Key 0 is actually midnight and key 23 for example 11PM that day? I am Dutch (but playing the game in English) and our time clock count goes all the way from 0:00 (midnight) to 24:00 (next midnight) and everything in between. Does the game coding use a same clock format? i.e. ''key'' >18
- Weather Events within the key block are all the weather events that can trigger during that time (key) block
- Upper bound and Lower bound are the times certain weather events can last (being lower bound the minimum duration and the upper bound the maximum duration for said weather event)
- Weight means the likelihood the game will pick said weather event to occur over other weather events without or with a lesser weight in that time block, but it is still random, so it does not have to pick the weather event with the highest 'weight'?
The only things I still haven't really figured out are what if a weather event has no duration attached to it? Does it mean that IF the game decides to pick that weather type from said key block, that weather event will at least last until the next key block starts and the game picks another event from the next key block?
And also what if no weather event within a certain key block has a weight attached to it? I guess it must mean that every single weather type listed within that key block has an equal chance to be randomly chosen by the game to occur?
Thank you for the help!
This Tdesc thing helped me a lot already!
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