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6 years ago
"rudy8292;c-16842001" wrote:
The only things I still haven't really figured out are what if a weather event has no duration attached to it? Does it mean that IF the game decides to pick that weather type from said key block, that weather event will at least last until the next key block starts and the game picks another event from the next key block?
And also what if no weather event within a certain key block has a weight attached to it? I guess it must mean that every single weather type listed within that key block has an equal chance to be randomly chosen by the game to occur?
In general, I think the key thing to look for is what the default values are defined as in the tuning. Some variables will have a default value, if you don't set them yourself.
It says, for example, that the default duration lower_bound is 1 and the default duration upper_bound is 4. But if you left out the duration code entirely, I'm not sure if it would set the duration or not.
You could set up Scumbumbo's Sims Log Enabler tool. Then if you load up the game with a mod that doesn't have a duration defined and look in the tuning.log file in the Sims Log Enabler folder, you should be able to find out if any tuning errors show up for that file.
In the case of the weight, the default weight is listed in the tdesc as 1, so that's probably what it would be if you didn't define it, but you did define a weather event.
But yeah, if the weight was the same for all and it's random apart from the weight, then setting the weight as the same for each would, I think, mean the chance is the same, as you speculate.
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