Forum Discussion
egwarhammer
10 years agoSeasoned Ace
I know 1.0.7 isn't far away, but I thought it might do us some good to have the 1.0.6 info available here, too...
New Version ReleasedToday 1.0.6 (May 28, 2015) page 56, comment 1393 (why is MTS's search so strange????) <
From Deaderpool:
I have just uploaded version 1.0.6. As usual, details in the download description change log. Here's a breakdown of a couple of the things of note:
Added "Cleaner_ForceAlienDisguise" setting, which is on the MC Cleaner computer menu as "Force Alien Disguise". If this is true, when aliens are spawned on a non-alien-world, they are always disguised in their human disguise. In an alien world, they are always spawned in their alien outfit. The default is False, which has all aliens spawn in whatever way EA says they should spawn.
Added "Population_ShowDeathNotifications" setting, which is on the MC Population computer menu as "Show Death Notification". If this is true (and "Show_Notifications" is true), when a sim dies, a notification will appear showing that they have. This defaults to false, for those wishing to have less notifications.
Added the "Pregnancy_PercentAdjustment" setting, which is on the MC Pregnancy computer menu as "Pregnancy Percent Adjustment". This is a number between -100 and 100 which will be used to adjust the random rolls of pregnancy. If pregnancies aren't happening often enough for your liking, you can add a positive number here and it will tweak the rolls in a positive manner. If you're having too many pregnancies and a baby boom, you can put a negative number in and it will tweak the rolls in a negative manner. The default is 0. This allows anyone to provide small adjustments to hopefully get the pregnancy speed that they like the best.
Changed pregnancy triggering to use "significant other" instead of "spouses" again for matching a Sim to a newly pregnant Sim. If the "significant other" is an active sim, but they are not married yet, then the pregnant Sim will marry someone else if the marriage random-chance succeeds and the engaged status between the pregnant Sim and the active Sim will be removed.
In 1.0.5, I had removed "forget_me" from the mc_cmd_center command-line commands since we have a Sim menu option to do this command now. However, there are times when you may want to use the command on a sim that is not on the current lot. So, I added "forget_me" back to the command-line commands. Optimally, at some point, this command (and others) will be available from the Relationship Panel and at that point, it will not be needed from the console any longer and I'll get rid of it again!
Hopefully got all of the in-game notifications localized now. If someone running a different language sees a notification I've missed, let me know! Logging messages remain in English. I can't really localize those, currently. The code to actually take a string that is defined in a STBL and then convert it to a string to display or log is defined in the C++ code, from what I can tell. I can pass it what it needs to display strings, but I can't get a full-string out of it myself to put into a log file. It's kinda gross and maybe I'm wrong and will find-out a way to do it in the future, but that's what I know about it right now. Plus, if someone had a log file message for me to look at in Chinese, I would be very little help to them to figure out what is wrong!!
New Version Released
From Deaderpool:
I have just uploaded version 1.0.6. As usual, details in the download description change log. Here's a breakdown of a couple of the things of note:
Added "Cleaner_ForceAlienDisguise" setting, which is on the MC Cleaner computer menu as "Force Alien Disguise". If this is true, when aliens are spawned on a non-alien-world, they are always disguised in their human disguise. In an alien world, they are always spawned in their alien outfit. The default is False, which has all aliens spawn in whatever way EA says they should spawn.
Added "Population_ShowDeathNotifications" setting, which is on the MC Population computer menu as "Show Death Notification". If this is true (and "Show_Notifications" is true), when a sim dies, a notification will appear showing that they have. This defaults to false, for those wishing to have less notifications.
Added the "Pregnancy_PercentAdjustment" setting, which is on the MC Pregnancy computer menu as "Pregnancy Percent Adjustment". This is a number between -100 and 100 which will be used to adjust the random rolls of pregnancy. If pregnancies aren't happening often enough for your liking, you can add a positive number here and it will tweak the rolls in a positive manner. If you're having too many pregnancies and a baby boom, you can put a negative number in and it will tweak the rolls in a negative manner. The default is 0. This allows anyone to provide small adjustments to hopefully get the pregnancy speed that they like the best.
Changed pregnancy triggering to use "significant other" instead of "spouses" again for matching a Sim to a newly pregnant Sim. If the "significant other" is an active sim, but they are not married yet, then the pregnant Sim will marry someone else if the marriage random-chance succeeds and the engaged status between the pregnant Sim and the active Sim will be removed.
In 1.0.5, I had removed "forget_me" from the mc_cmd_center command-line commands since we have a Sim menu option to do this command now. However, there are times when you may want to use the command on a sim that is not on the current lot. So, I added "forget_me" back to the command-line commands. Optimally, at some point, this command (and others) will be available from the Relationship Panel and at that point, it will not be needed from the console any longer and I'll get rid of it again!
Hopefully got all of the in-game notifications localized now. If someone running a different language sees a notification I've missed, let me know! Logging messages remain in English. I can't really localize those, currently. The code to actually take a string that is defined in a STBL and then convert it to a string to display or log is defined in the C++ code, from what I can tell. I can pass it what it needs to display strings, but I can't get a full-string out of it myself to put into a log file. It's kinda gross and maybe I'm wrong and will find-out a way to do it in the future, but that's what I know about it right now. Plus, if someone had a log file message for me to look at in Chinese, I would be very little help to them to figure out what is wrong!!
About The Sims 4 Mods & Custom Content
Find expert tips, troubleshooting help, tutorials for mods and custom content, and The Sims 4 patch files in our forum.14,524 PostsLatest Activity: 14 minutes ago
Recent Discussions
- 14 minutes ago
- 21 minutes ago