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10 years ago
Hey @mrnhmath,
Restaurants and Retail both work the same with regards to customer flow. They progress through a determined set of situation states. Once they’ve completed, they leave. For restaurants it’s something along the lines of Arrive -> Request Table -> Be Seated -> Order Meal -> Wait For Meal -> Eat Meal -> Leave. The only way this can change is if you offer a free round of drinks or dessert. In this case, the Eat Meal state has special logic at the end to finish and loop them back to the Wait For Meal state and notify the Chef they need to prepare another order for the dining group. These states are defined in tuning.
-SGMS
what makes a sim leave the lot after buying a item?
Restaurants and Retail both work the same with regards to customer flow. They progress through a determined set of situation states. Once they’ve completed, they leave. For restaurants it’s something along the lines of Arrive -> Request Table -> Be Seated -> Order Meal -> Wait For Meal -> Eat Meal -> Leave. The only way this can change is if you offer a free round of drinks or dessert. In this case, the Eat Meal state has special logic at the end to finish and loop them back to the Wait For Meal state and notify the Chef they need to prepare another order for the dining group. These states are defined in tuning.
-SGMS
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