[INFO] How to Use Mods and CC
Introduction
The Answers HQ Sims 4 Mod/CC Issues forum is here for your fellow Simmers to help you get playing again when, inevitably, a game update “breaks” some mods and CC. And even though Maxis has built mod use right into Sims 4, things can go very wrong, even corrupt a whole save. Ultimately, players are responsible for their own mod/CC use and its effects on the game. If you use mods/CC, it’s important that you know how to use them safely, how to manage them at game updates, and how to figure out when a mod is what’s causing you problems.
This topic covers how to use mods and custom content (CC) with Sims 4, whether you’re completely new to using them, have run into a problem with installation etc., or just want a refresher.
Many thanks to Crinrict, whose previous FAQ on this topic was essential for parts of this one.
Index to This Topic
- Best Practices for Playing with Mods/CC
- Terms We Use When We Talk About Mods/CC
- Finding and Downloading Mods/CC: including Safe Simming
- Installing Mods and CC
- Removing and Updating Mods and CC
- Organizing Your Mods Folder
- Custom Content, "Modded," and the Gallery
- Game Updates and Your Mods: including Using the Broken/Updated list
- When Your Game Doesn’t Work: Finding Broken Mods and CC, including vanilla testing to find out if mods/CC are your problem and the 50-50 method for identifying broken mods/CC
- Getting Support: including how to get a full list of your mods
Related Topics
- Using Mods/CC on a Mac – for Mac-specific technical issues in Mod/CC use
- Recently Broken/Updated Mods and CC, pinned in The Sims 4 Mods and Custom Content forum – regularly updated lists of broken/obsolete and updated mods and CC, creators clearing mods for the latest patch, new bugfix mods, and news from creators; a new topic is started for most patches
- Mod/CC Issues Master Post, pinned in The Sims 4 Mods and Custom Content forum – key new, recent, and common issues; includes links to previous Broken/Updated Mods and CC lists and other useful posts for mod/CC users
- How to fix your OneDrive issues – OneDrive is a known cause of many Sims 4 issues, including with mod installation; head here to learn what it causes and how to get your Sims stuff away from it
- Moving your “The Sims 4” game folder (and therefore your mods) – on Mac; on Windows
- How to find your user files. This is a way to make sure you're in the right Mods folder.
- How to back up your saves.
- Common Game-Fixing Mods – a list of mods created as temporary fixes for game bugs, with links; NOTE: This is rarely updated, and I'm working on an alternative.
Best Practices for Playing with Mods/CC
- Source your mods safely.
- Install following modders’ instructions. That includes making sure you have all the necessary files, not just the ones attached to a mod post. It can also mean you have to delete some files.
- Keep an organized Mods folder.
- Don’t merge package files.
- Keep your mods up to date.
- Don’t rely entirely on "mod manager" programs. None can do everything needed for you.
- Keep a backup of your Saves, especially before updating the game.
- Check for broken/updated mods/CC, especially at patch time.
- Don’t sync your Sims folders, including with OneDrive.
- Learn how to test your Mods folder.
- Don't use ChatGPT or other LLMs and searches of the whole internet to find out what broke.
- Don't use AI tools to fix your mods folder.
Terms We Use When We Talk About Mods/CC
- mod = content that’s not from Maxis that changes how the game behaves or that adds new items to the game and that goes in the Mods folder. This doesn’t include Sims, lots, or rooms. It does include CAS and Build/Buy items (CC).
- gameplay mod = a mod that impacts gameplay. Often just called “mods” in the Sims community. Some also require a Build/Buy mode object or downloading a lot.
- custom content (CC) = Sims mods that that are items found in Build/Buy and CAS modes. Some have gameplay associated with them.
- UI mod = Sims mods that change how the games menus look and/or function. Many mods with other functions (adding additional traits, enabling cheats, extending Build mode) also change the UI.
- package file = a .package file extension (the last part of a filename, after the period) is used for basic file for a mod or custom content. Not all package files are for Sims 4!
- script mod = a mod that includes a file with the filename extension .ts4script. Script mods impact gameplay and often have multiple files. Don’t place mods with these more than one folder deep; see Installation.
- dependencies = mods that other mods depend on. Read more on these here.
- localthumbcache = a specific .package file in Documents > Electronic Arts > The Sims 4, created by the game. DO delete this every time you remove or replace files in the Mods folder.
- last exception (LE) = an error, reported in a file, that the game produces. The mods Better Exceptions and MC Command Center both produce "pretty" versions of LEs with added information.
- vanilla = without mods. If you’re asked to “test vanilla,” drag the Mods folder to your desktop and delete the file called localthumbcache. A vanilla test is used to determine if a game problem is caused by mods.
- 50-50 = a method of testing mods in batches instead of one at a time. Explained here.
- tools = software used to support Sims 4, including mod use, that doesn’t go in the Mods folder. For example, Sims 4 Studio (used for editing CC and batch-updates of CC) and Sims 4 Tray Importer (used for finding which CC a Sim is wearing).